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Re: *Track Contest* Operation MX - DDMX488

Posted: Sun Jul 20, 2008 7:56 pm
by Wilson
Maybe its the 1024X1024 track map?lol

Re: *Track Contest* Operation MX - DDMX488

Posted: Sun Jul 20, 2008 8:42 pm
by mxracer118
wow i feel like a retard it was the map

Re: *Track Contest* Operation MX - DDMX488

Posted: Sun Jul 20, 2008 8:50 pm
by Voutare
I just deleted the 1025x1025 map.png, and replaced it with the blank track one. (That says Make A Map!)

Re: *Track Contest* Operation MX - DDMX488

Posted: Sun Jul 20, 2008 8:57 pm
by mxracer118
i just resized it

Re: *Track Contest* Operation MX - DDMX488

Posted: Sun Jul 20, 2008 8:58 pm
by MXCULTURE
Yeaaaaaaaaaaaaaahhhhhhhhh dude, I've been waiting for this track since the first screens I saw, I was turned on then I press "start"...

The track is very hard, I dide something like 15 laps and I still crash every lap trying to ride it harder lol. As dearnhardtfan7 wrote, it has a nice atmosphere, it's like you're riding a track in So.Cal with your pimped up bike, under the sun with that special dirt and sand. Textures are awesome, it gives you a very good feeling of speed with the traces on the ground, even if the are not mx tyres, you don't notice it when you're riding. I love the huge tabletop at the top of the hill. Some sections are very technical, they are simple jumps with hard landings and it's banking , the rider lean would definitely help a lot (I hope it will be released one day). You did a very very nice job, props dude.

The only bad thing (as a lot of people said) is that jumps are sometimes a little bit boxy, if you hit them sideways you crash like a grand-ma and land upside down in the sand... And then you spend 45minutes to try to get back on the dirt, 1st gear pined lol. I forgot, something is missing : there are no spectators... So I'm not stoked to throw huuuuuuge whips lol.

Just waiting for the other tracks tomorrow to make my vote, but very nice job dude.

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Jul 21, 2008 1:34 am
by ddmx
i didn't even realize that the track map was 1024. my bad.

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Jul 21, 2008 9:21 am
by mulishatroop88
tracks got a bad frame rate for me

its horrible

how to fix that?

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Jul 21, 2008 9:24 am
by DJ99X
Reading the rest of the thread would help for a start...

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Jul 21, 2008 9:29 am
by mulishatroop88
i did but it didnt really help much at all
and i resized map to 1024

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Sep 29, 2008 10:11 am
by 67matt67
It cant find the sand texture and i put the sand into my personal folder and its not in a subfolder and the sand sections are all white. any help?

Re: *Track Contest* Operation MX - DDMX488

Posted: Wed Oct 01, 2008 4:05 am
by lluks252
Is there anyway you can put it in .7z?

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Oct 13, 2008 3:24 am
by 67matt67
yeah

Re: *Track Contest* Operation MX - DDMX488

Posted: Mon Oct 13, 2008 4:25 am
by DJ99X
Whats wrong with .rar? 7-zip extracts .rar files

Re: *Track Contest* Operation MX - DDMX488

Posted: Thu Oct 16, 2008 1:38 am
by 67matt67
i extracted it already but when i ride the track its says cant find sand texture and its not in a subfolder

Re: *Track Contest* Operation MX - DDMX488

Posted: Wed Oct 22, 2008 11:48 pm
by dmasta73
to tell the truth i dont like this track
except i love that huge table top at the top of that big hill