Kawasaki Test Track Beta
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: Kawasaki Test Track Beta
This track does have a 4096x4096 texture in it. I'm pretty sure the newest ATI cards are supposed to handle that though.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Kawasaki Test Track Beta
I have an ati card and a a beige track
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.

-
- Posts: 66
- Joined: Wed Nov 05, 2008 5:07 pm
- Team: Privateer
- Location: São Paulo - Brazil
Re: Kawasaki Test Track Beta
This track is freaking hard man...i can't complete a single lap without flipping over at least 3 times..



-
- Posts: 163
- Joined: Thu Nov 06, 2008 3:09 am
- Team: Privateer
- Location: SCREWston, TX
Re: Kawasaki Test Track Beta
Man this track is so fun. Its better on here than MvA because this actually has a challenge riding with a real-life scale track. The whoops are the best if you learn how to ride them and the rythms have many options.
Whenever MvA09 is done it could be cool to get this track completly finished
Whenever MvA09 is done it could be cool to get this track completly finished


Re: Kawasaki Test Track Beta
Bit of product placement thereQuAdRiDeR93 wrote:... Whenever MvA09 is done...

but i agree this is an awesome track

Re: Kawasaki Test Track Beta
MVA09? Are those idiots at rainbow at it again?
J/k...
.....but i havent heard anything about it.....

J/k...

-
- Posts: 242
- Joined: Sat Jan 31, 2009 6:11 am
- Team: Privateer
- Location: Kentucky
Re: Kawasaki Test Track Beta
Messiah and yFMX and a few others are making an expansion to the old MVA.. They redid all the models, the physics, and stuff.. They're calling it MVA09.. I heard a tentative beta release around the end of march over on gaming-hq
Re: Kawasaki Test Track Beta
Thats cool....... i'll have to go check that out.......
-
- Posts: 306
- Joined: Fri Feb 15, 2008 11:12 am
- Team: Pro Privateer
- Location: England
Re: Kawasaki Test Track Beta
Yh im looking forward to it aswell but it will lag your computer badly if Messiah's track De'Stekkenberg lags for you so ive read

-
- Posts: 266
- Joined: Sun Feb 15, 2009 5:08 am
- Team: Privateer
- Contact:
Re: Kawasaki Test Track Beta
The only thing I can't do is stay up on the track or any other SX track without arcade physics. Any suggestions or is it just practice?
Re: Kawasaki Test Track Beta
Yap,just practic.Even for best mxs riders its bit hard to stay on the track 

-
- Posts: 266
- Joined: Sun Feb 15, 2009 5:08 am
- Team: Privateer
- Contact:
Re: Kawasaki Test Track Beta
Is there a good setup for SX tracks to get it to stop better and come out of turns better and stuff?
-
- Posts: 266
- Joined: Sun Feb 15, 2009 5:08 am
- Team: Privateer
- Contact:
Re: Kawasaki Test Track Beta
Well see I'm using an XBOX 360 controller and I have the rear and front brake tied into the same trigger. I just need some good suspension/gearing setups for those SX tracks.
Re: Kawasaki Test Track Beta
I use compression : 4, and rebound : 100, both fork and shock, same on nationals.
I couldnt ride SX tracks without arcade phys before either, but..Just practice, LOL just what you wanted to hear, right..Just raise your stability, play some SX tracks, lower it until you're down at what you usually ride
I couldnt ride SX tracks without arcade phys before either, but..Just practice, LOL just what you wanted to hear, right..Just raise your stability, play some SX tracks, lower it until you're down at what you usually ride

