aeffertz wrote:I think this is the best way to go about it. Start off with the actual numbers and tweak it to feel right in game. This is a video game after all, not real life, you have to make adjustments between the two.checkerz wrote:While from my experience you like to be numerically correct I prefer to be "feel" correct.
I think the supercross tracks this year really proved that point. While Barrington's followed the blue prints to the T, they often didn't flow or feel/ride like a real track at all. I know there's always the argument that the tracks "are built to challenge the pros" but I think making a track more difficult by wonky lines is a bad tactic.
This track didn't take me all that long to learn and be able to do consistent, clean laps but I'm still nowhere near the fastest lap times. I feel like that's how the tracks should be. Fun, flowing and still challenging enough.
2015 Motosport rF National Round 7: Redbud
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If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: 2015 Motosport rF National Round 7: Redbud
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Re: 2015 Motosport rF National Round 7: Redbud
Tracks out
6th-2016 rF Lites Pro FAMmx Fall Cup
14th-2016 rF Lites Pro MotoOption Supercross
1st-2015 FAMmx Fall Cup 250 Amateur
1st-2015 FAMmx Fall Cup 450 Amateur

14th-2016 rF Lites Pro MotoOption Supercross
1st-2015 FAMmx Fall Cup 250 Amateur
1st-2015 FAMmx Fall Cup 450 Amateur

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Re: 2015 Motosport rF National Round 7: Redbud
Are you stupid?Huntermx164 wrote:Tracks out


Jared133mx wrote:if you have anything else to say you can shoot my mom a message