The James Stewart Compound (UPDATED) 7/18/11
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: The James Stewart Compound
does anyone know server where this awesome track is online? or maybe 19802 soon???
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Re: The James Stewart Compound
Very good , but how do i do to see me the ramps of freestyle , houses , people ..can't understand , since i'm from argentina and don't know much english. if anyone can do a tutorial or explain in detail i would be grateful if , Thanks
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Re: The James Stewart Compound
toonys66 wrote:does anyone know server where this awesome track is online? or maybe 19802 soon???
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Re: The James Stewart Compound
thx so much those track are awesome.
Great flow, good replica
Great flow, good replica
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Re: The James Stewart Compound
im glad to finally see this track released! it was worth the wait! thank you so much for all you have done to help the mxs community! i would also like to say i am sorry for all i have done in the forums of the makings. i have learned what i have done and i hope you guys could please accept my apolagy. i am changing. thank you!
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Re: The James Stewart Compound
FINALLY!!! supercross with REALISTIC BERMS! amazing job man.
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Re: The James Stewart Compound
Mx was on 01 thismorning
The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Re: The James Stewart Compound
If you are releasing an updated version of the track, heres a few things:
1) Get lower poly versions of the off track stuff. Just riding by myself, the poly count was 160000. The bmw itself has like 8000 triangles!
2) Get rid of all of those grass billboards. Removing the billboards gets me a good 20-40 fps extra. Place more grass models
3) Use the files below. I've done custom mip maps so detail isn't lost, and ive made the grass lods so the grass rises out of the ground instead of just appearing
4) You could probably halve the dimensions of alot of the textures.
5) The main house has some bad edgesplitting and hidden face issues. Whoever made it should fix it.
http://www.mediafire.com/?j98tr6j6u8v6n44
(BTW, anyone can use these for the time being, just place all the files into the statue folder. It wont effect server connectivity)
1) Get lower poly versions of the off track stuff. Just riding by myself, the poly count was 160000. The bmw itself has like 8000 triangles!
2) Get rid of all of those grass billboards. Removing the billboards gets me a good 20-40 fps extra. Place more grass models
3) Use the files below. I've done custom mip maps so detail isn't lost, and ive made the grass lods so the grass rises out of the ground instead of just appearing
4) You could probably halve the dimensions of alot of the textures.
5) The main house has some bad edgesplitting and hidden face issues. Whoever made it should fix it.
http://www.mediafire.com/?j98tr6j6u8v6n44
(BTW, anyone can use these for the time being, just place all the files into the statue folder. It wont effect server connectivity)
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Re: The James Stewart Compound
I'll have both tracks on rotation on my server 24/7 for the next few days.
IP: 68.106.48.90
Feel free to join
IP: 68.106.48.90
Feel free to join
My Stats
Discord: MxBrina#9694
Discord: MxBrina#9694
jlv wrote:Team Motosport Honda's Brina made MX Simulator history as she became the first woman to take a win in a major series.
Re: The James Stewart Compound
Im comingBrina927 wrote:I'll have both tracks on rotation on my server 24/7 for the next few days.
IP: 68.106.48.90
Feel free to join
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Re: The James Stewart Compound
I cant get the low res version to work with the server.. any ideas?
Re: The James Stewart Compound
Wow DJ thats some awsome work ...DJ99X wrote:If you are releasing an updated version of the track, heres a few things:
1) Get lower poly versions of the off track stuff. Just riding by myself, the poly count was 160000. The bmw itself has like 8000 triangles!
2) Get rid of all of those grass billboards. Removing the billboards gets me a good 20-40 fps extra. Place more grass models
3) Use the files below. I've done custom mip maps so detail isn't lost, and ive made the grass lods so the grass rises out of the ground instead of just appearing
4) You could probably halve the dimensions of alot of the textures.
5) The main house has some bad edgesplitting and hidden face issues. Whoever made it should fix it.
http://www.mediafire.com/?j98tr6j6u8v6n44
(BTW, anyone can use these for the time being, just place all the files into the statue folder. It wont effect server connectivity)
I really apreciate you doing that ...I tottally didnt expect it.. The house and garage models barelly got finished Wilson and wheels are busy doin other things..So I didnt push them to finish all that much..I am very happy that they took time to help me...As for the car model...Twister made it for a different game and was graciouse enough to let me use it..
1 thing though to keep in mind ...I really never intended this track to be raced on ..as it is a compound for training in RL or else I would have been more cautiouse with the poly count on things...What I invisioned was 2 buddys having a fun time just goofing off or battleing ...
I would like to talk to you further about this to get your advice on some more things If you care to...
Thanks again
MB
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