Death Valley MX: Release

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Death Valley MX: Release

Post by MotoRockstar777 »

Image

This is my first track that i have actually finished so be nice :D

Thanks to mx196 for testing it and sorry i don't know who created all the objects and textures, but thanks for them.


http://www.mediafire.com/?q77hbsa3272zai7
MX PRODIGY 17
Posts: 3274
Joined: Tue Apr 12, 2011 9:36 pm
Team: TBR
Location: New Jersey

Re: Death Valley MX: Release

Post by MX PRODIGY 17 »

awsome track! love the beta version cant wait to try this one!
Image
Photomorti
Posts: 417
Joined: Sat May 28, 2011 3:46 pm

Re: Death Valley MX: Release

Post by Photomorti »

Wow looks sick! Gonna try it out now!
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Death Valley MX: Release

Post by MotoRockstar777 »

Heres the track map i forgot to put in their. Save it as map and put it in the track folder.

Image
Mikey
Posts: 7018
Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:

Re: Death Valley MX: Release

Post by Mikey »

Pretty fun track!

I loved the braking bumps they were nice!

That vertical jump was just plain retarded.

Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...

The sand wasn't a different tile map?
My photography work
www.mikeowenphotographer.com
mxrewind665
Posts: 2567
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:

Re: Death Valley MX: Release

Post by mxrewind665 »

not home till wed but holty cow this looks good
Image
MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: Death Valley MX: Release

Post by MX196 »

Super fun track. We really enjoyed betaing it and giving you feedback to make it better. And man, is it better,
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Death Valley MX: Release

Post by MotoRockstar777 »

Mikey wrote:Pretty fun track!

I loved the braking bumps they were nice!

That vertical jump was just plain retarded.

Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...

The sand wasn't a different tile map?
Thanks, Yeah that jump is kinda retarded but its amazing for whips. I thought about no banners but figured it would be way to plain with out them. The sand is a different tilemap its not that much different i guess, i used the heavy sand in that traction thread i couldn't find any other good ones.
Mikey
Posts: 7018
Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:

Re: Death Valley MX: Release

Post by Mikey »

MotoRockstar777 wrote:
Mikey wrote:Pretty fun track!

I loved the braking bumps they were nice!

That vertical jump was just plain retarded.

Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...

The sand wasn't a different tile map?
Thanks, Yeah that jump is kinda retarded but its amazing for whips. I thought about no banners but figured it would be way to plain with out them. The sand is a different tilemap its not that much different i guess, i used the heavy sand in that traction thread i couldn't find any other good ones.
Oh ok, fair enough. I just wasn't sure i didn't have editor on...
My photography work
www.mikeowenphotographer.com
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: Death Valley MX: Release

Post by GoPro HD »

Awesome track! This is my favorite MX track thus far! I really enjoy how it looks good and its not crazy high detail to the point where i lagg sometimes! Anyways I have been riding it for probably an hour or so and I managed to get a 1.25 and I was wondering if that was fast or not. Here is my proof (:

Image

Uploaded with ImageShack.us
TH_722
Posts: 2193
Joined: Thu Aug 04, 2011 9:58 pm

Re: Death Valley MX: Release

Post by TH_722 »

My favorite track in the game and it doesnt lag on my sh*tty computer
mx_526
Crushed Dissenter
Posts: 810
Joined: Sat Jul 03, 2010 3:46 pm

Re: Death Valley MX: Release

Post by mx_526 »

Nice work dude, this is a super fun track.
The name of the track sounds like somthing from mva.
But other then that its a super fun track :D
Stickerz wrote:I was like jlv just dropped my food.
ShackAttack12 wrote:I bet if girls road 250 2-strokes, they would enjoy motocross a lot more because of the vibrations....
Crossman35
Posts: 726
Joined: Wed Aug 04, 2010 3:49 pm
Location: France

Re: Death Valley MX: Release

Post by Crossman35 »

Amazing track man, so fun =D
Great work =)
Thanks ;)
Image
"Race your life"
Rm85#107
Posts: 465
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: Death Valley MX: Release

Post by Rm85#107 »

GoPro HD wrote:Awesome track! This is my favorite MX track thus far! I really enjoy how it looks good and its not crazy high detail to the point where i lagg sometimes! Anyways I have been riding it for probably an hour or so and I managed to get a 1.25 and I was wondering if that was fast or not. Here is my proof (:

http://img833.imageshack.us/img833/5890/screenshot014n.png

Uploaded with ImageShack.us
I got a 1.20 :wink:
Crossman35
Posts: 726
Joined: Wed Aug 04, 2010 3:49 pm
Location: France

Re: Death Valley MX: Release

Post by Crossman35 »

1.20.9 for me :)
Image
"Race your life"
Post Reply