** RockHills Nat **

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wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

** RockHills Nat **

Post by wool »

Image

Motocross... The best sport ever
DK662
Posts: 367
Joined: Thu May 05, 2011 1:57 pm
Location: CO

Re: ** RockHills Nat **

Post by DK662 »

Pretty fun track! Looks great.
love the traction.
Jumps are a bit big for my liking but still good track. 3.7/5.0

Just PLEASE thank those who made the objects.
wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

Re: ** RockHills Nat **

Post by wool »

DK662 wrote:Pretty fun track! Looks great.
love the traction.
Jumps are a bit big for my liking but still good track. 3.7/5.0

Just PLEASE thank those who made the objects.

and thanks to those who made ​​the objects and textures
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Motocross... The best sport ever
mxs4crf
Posts: 1564
Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris

Re: ** RockHills Nat **

Post by mxs4crf »

Pretty good man :D especially for your first track :)
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wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

Re: ** RockHills Nat **

Post by wool »

mxs4crf wrote:Pretty good man :D especially for your first track :)
thx, and coming soon .... RockHills Nat 2
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Motocross... The best sport ever
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: ** RockHills Nat **

Post by Tom cortvriendt »

Textures are weird , cant ride it.
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

Re: ** RockHills Nat **

Post by wool »

Tom cortvriendt wrote:Textures are weird , cant ride it.
man, you need the track "James Stewart Compound" ok?
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Motocross... The best sport ever
Duncan411
Posts: 24
Joined: Thu Jun 30, 2011 6:16 pm
Team: ONS/Cernics Racing

Re: ** RockHills Nat **

Post by Duncan411 »

first track released
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: ** RockHills Nat **

Post by Tom cortvriendt »

The js7 compound doesnt work for me either.
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

Re: ** RockHills Nat **

Post by wool »

Tom cortvriendt wrote:The js7 compound doesnt work for me either.
put your track "James Stewart Compound" so in your personal folder, sorry for my bad inglish :oops:

Image
Image

Motocross... The best sport ever
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: ** RockHills Nat **

Post by Tom cortvriendt »

Yeah i did
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: ** RockHills Nat **

Post by Tom cortvriendt »

Allright the js7 works for me so now im gonna try it again :D
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: ** RockHills Nat **

Post by Tom cortvriendt »

it worksss :D
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Andy_Hack
Posts: 2443
Joined: Mon Nov 01, 2010 11:47 am
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Location: Germany/Bavaria
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Re: ** RockHills Nat **

Post by Andy_Hack »

Dude I remember that Dispmap from the Stock MvA Track Editor Tutorial Folder... just saying
overall, nice objectplacement
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
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