Augustine Valley

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KTM57
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Location: TX

Augustine Valley

Postby KTM57 » Fri Oct 07, 2011 2:13 am

Deep in the rolling hills of Texas, you come upon a terrain that very distinctly resembles the stock brown gradient in Photoshop. You find that several MX teams have sponsored a racing event at...

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Augustine Valley MX


Now that the secret, invite-only race is over, the gates have been opened and the track has been left in the condition that it was after the racing, so there are gnarly ruts in all of the valleys and before the jumps! Have fun on this fast-paced, racing-inspired circuit.
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I've included the race version that went out privately for PMS and a rutted version with more ruts by T-RIDER, which I had to leave out because they are too gnarly for racing.

Thanks to:
Checkerz/Whoever made the finish line structure on Mission Valley - I used your skin as a base and obviously your .jm
yamirider517 - Making the Augustine Valley banner and hooking me up with the .jm and .psd for it!
Kawasakis - FSK van and FSK design on banners/overhead structure
Motoboss/whoever made the JS7 Compound textures - I used your clay and field textures
T-RIDER - YOU DA MAN, KEV! - Ruts, whooped out sand, beta
Mediocre Mark - Knocking some sense into me about the scale, support, beta
yFMX - Van model and skin (Thanks for sending that to me a while back!)
Grizz/whoever he got it from and gave him permission to let me use it - Semi model and skin
DJ - Rhinoblaster (converted it to a track model)
Dianna Dahlgren xFire crew - beta back when it was just a 30 minute track!
ddmx - Start gate tutorial
Tyler Crain - teaching me how to click and drag to paint decals
MxRyan195 - hating this track, always wanting to go ride Tony's track
Whataburger and Dr Pepper- Fueling my body while working on this track
Anyone I forgot!
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Note - If you got this for PMS, go ahead and download it again if you want the rutted version!
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Download here!

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MX PRODIGY 17
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Re: Augustine Valley

Postby MX PRODIGY 17 » Fri Oct 07, 2011 2:23 am

awsome track! so much fun for racing. PMS was insane on it. MAKE MORE :twisted: cant wait to try the rutted up one def will be gnarly. Thanks
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Nybrok
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Re: Augustine Valley

Postby Nybrok » Fri Oct 07, 2011 11:14 am

We need more tracks like this!
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Achievements:
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richy34
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Re: Augustine Valley

Postby richy34 » Fri Oct 07, 2011 11:15 am

gonna try it now ill revieuw when done riding
#125swag
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richy34
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Re: Augustine Valley

Postby richy34 » Fri Oct 07, 2011 11:26 am

the rutted version couldv used more ruts and some braking bumbs i dont know why u made the track so clean its like a raceway could be me but its just not my thing also im not a track maker so dont take my opinion so hard :) the track did flow good but some of the jumps were kinda hard to do on a 125 lol but other than that good work it should provide some good racing would like to see more sand bcus the sand felt realy good.
#125swag
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KTM57
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Re: Augustine Valley

Postby KTM57 » Fri Oct 07, 2011 11:46 am

richy34 wrote:the rutted version couldv used more ruts and some braking bumbs i dont know why u made the track so clean its like a raceway. . .some of the jumps were kinda hard to do on a 125. . .the sand felt realy good.


The rutted version wasn't really something planned, I had just taken out the ruts for the race because I felt they made it too difficult. The jumps are hard on a 125, but they are all possible. Swing the sand as wide as possible, lean back, and don't bog on the exit! Only the ones after the sand are actually hard to clear. The sand is DJ's, forgot to thank him! It's his heavy sand traction and the dirt traction also used his light sand/loam as a base, but I lowered the friction and resistance a touch.

Glad you guys enjoy it!

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TH_722
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Re: Augustine Valley

Postby TH_722 » Fri Oct 07, 2011 2:41 pm

Really like this track but was bummed not to see Dianna Dahlgren with the 30 second board.

Rexziq
Crushed Dissenter
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Re: Augustine Valley

Postby Rexziq » Fri Oct 07, 2011 5:36 pm

poor efort

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MX PRODIGY 17
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Re: Augustine Valley

Postby MX PRODIGY 17 » Fri Oct 07, 2011 7:14 pm

Rexziq wrote:poor efort

gtfo.
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BraydenKTM
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Re: Augustine Valley

Postby BraydenKTM » Fri Oct 07, 2011 9:14 pm

Rexziq wrote:poor efort



PISS OF KID
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Baboobeats
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Re: Augustine Valley

Postby Baboobeats » Fri Oct 07, 2011 11:05 pm

Rexziq wrote:poor effort

indeed.

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Yamaha285
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Re: Augustine Valley

Postby Yamaha285 » Fri Oct 07, 2011 11:58 pm

Track is perfect ktm has a nice flow to it. And for the haters yes the layout may be simple but no track needs over done and to cap it off im sure whether it was a simple disp. maps or insane detailed disp. maps you couldn't do either of them :wink:
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mxbiker
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Location: the netherlands

Re: Augustine Valley

Postby mxbiker » Sat Oct 08, 2011 11:06 am

what else do i need for this track to work in 02?

says my track doesnt match the servers version
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010

Jr Dirt Doctor#489
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Re: Augustine Valley

Postby Jr Dirt Doctor#489 » Sat Oct 08, 2011 11:40 am

Thanks for the bday present August! Well it was released yesterday but I woke up to it today! :D

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joe_389
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Re: Augustine Valley

Postby joe_389 » Sun Oct 09, 2011 10:09 am

Sick fun track jones, actually there are some pretty awsome lines backwards, it flows aliite backwards aswell lol.
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