Moto City SX & Super Moto
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: Moto City SX & Super Moto
Probally one of the sickest track I have rode in a while thats for sure. Amazing job Motoboss.
Re: Moto City SX & Super Moto
thanks for your badass contributions to this game motoboss. makes it that much more enjoyable.
Re: Moto City SX & Super Moto
It's funny, I really think this track is innovative and cool - it really shows off the advantages of a decal system, and you did a great job placing them and using them in so many creative ways. From the city settings, to the ramps, everything was pretty legit. It did a great job of capturing a city feel. The Supermoto was superb, I'm just not that big of a supermoto fan.
The ramps and stuff was cool and looked like it belonged nicely.
The SX had some cool sections, it almost felt like more of a blend of SX and outdoor, almost Monster Cup-ish - but i know you had it built way before then. I really liked the turning sections a lot, and I would have probably liked the rest too - but believe it or not, what impressed me most also ruined this track for me, the decals on the SX were pretty dark and tough to tell how the jumps were shaped. Everywhere else, from the leaves around the trees to the city streets they were killer. Using the disp lowly in shadingx2 to highlight bumps/jumps works great for doing this in SX.
I think to sum it up, the track is an inspiration because it's polished, complete and innovative; yet the darkness of the SX will keep me from riding it much, and the lack of enjoyment of SM will keep me from playing that great track too much.
Don't take those comments wrong, because you did a great job, it's more personal preference on my part. I think you definitely pushed the limits.
The ramps and stuff was cool and looked like it belonged nicely.
The SX had some cool sections, it almost felt like more of a blend of SX and outdoor, almost Monster Cup-ish - but i know you had it built way before then. I really liked the turning sections a lot, and I would have probably liked the rest too - but believe it or not, what impressed me most also ruined this track for me, the decals on the SX were pretty dark and tough to tell how the jumps were shaped. Everywhere else, from the leaves around the trees to the city streets they were killer. Using the disp lowly in shadingx2 to highlight bumps/jumps works great for doing this in SX.
I think to sum it up, the track is an inspiration because it's polished, complete and innovative; yet the darkness of the SX will keep me from riding it much, and the lack of enjoyment of SM will keep me from playing that great track too much.
Don't take those comments wrong, because you did a great job, it's more personal preference on my part. I think you definitely pushed the limits.
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Re: Moto City SX & Super Moto
Awesome! So happy with this! Please keep making those sick tracks they are awesome for the community!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Moto City SX & Super Moto
Truly a masive step for this game, how is it that every time you release a track you manage to push the boundrys of this game, amazing track, to bad i had to deleat half of the visual statues because my pc woulden't run it.
The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
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Re: Moto City SX & Super Moto
This is amazing. I love the Supermoto track, it's technical, while at the same time very easy to run lap after lap. The only jumps I'm having problems on are the double-double dirt-metal-metal-dirt section, I can't quite figure out the speed, but I like that because it's sort of tech where you have to time it perfectly. I haven't spun to many laps on the SX, but I can tell you I don't care for the whoops at all. They feel cheated, but other than that, I think it's an excellent track, and definitely shows what this game is capable of detail wise.
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Re: Moto City SX & Super Moto
I think the enviroment is orgasmic, its so good looking with the decals and everything. Personally I think your step up and circle rut are pure works of art they are blast with other people, just so much fun. I always loved your tracks and this is just another one to put on that list. Thank you.checkerz wrote:I think you definitely pushed the limits.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
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Re: Moto City SX & Super Moto
can somone help me mine doesnt work:( wha should i do?
Re: Moto City SX & Super Moto
I really apreciate all the feed back guys..Im really happy your enjoying it
Appreciate my hard work? Buy me a beer,
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https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
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Re: Moto City SX & Super Moto
Mine doent work as well
Re: Moto City SX & Super Moto
I agree, the SX track kinda confuses me with so many differant line choices and I didnt even notice the whoops.Voutare wrote:This is amazing. I love the Supermoto track, it's technical, while at the same time very easy to run lap after lap. The only jumps I'm having problems on are the double-double dirt-metal-metal-dirt section, I can't quite figure out the speed, but I like that because it's sort of tech where you have to time it perfectly. I haven't spun to many laps on the SX, but I can tell you I don't care for the whoops at all. They feel cheated, but other than that, I think it's an excellent track, and definitely shows what this game is capable of detail wise.
As far as your SM line, after that first table, I just pin it, and triple-single it.
My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!