Monster Energy Cup

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Monster Energy Cup

Postby BRYAN17 » Wed Nov 16, 2011 6:12 pm

Image

Monster Energy Cup replica hybrid track.
Thanks too
-jlv
-mackan25
-cromie97
-Mx-Cocow #5
-BraydenKTM
-Robert196
-ddmx for the bale models
and if i forgot anybody thanks for all the help

Pure MXS Link - http://www.puremxs.com/Tracks/TrackView ... rackID=298

Mediafire Link - http://www.mediafire.com/?69axcba0u2cgu7g
Image

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JVanderlee225
Posts: 524
Joined: Wed Aug 24, 2011 1:43 pm
Team: MadCape

Re: Monster Energy Cup

Postby JVanderlee225 » Wed Nov 16, 2011 6:33 pm

sick thanks bro!

Vans-#221
Posts: 292
Joined: Mon Oct 19, 2009 8:13 am
Team: iGn-esports.com

Re: Monster Energy Cup

Postby Vans-#221 » Wed Nov 16, 2011 7:54 pm

by me says, does not match server´s track (monster.cup)
why this??? pls help, i would ride with my guys :D

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mikez#411
Posts: 1210
Joined: Tue Feb 02, 2010 9:13 pm

Re: Monster Energy Cup

Postby mikez#411 » Wed Nov 16, 2011 8:18 pm

Nice track but there are no timing gates?

u can easily finish 1 lap and then go directly through the finish again and have a 10sec laptime:p

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Monster Energy Cup

Postby BRYAN17 » Wed Nov 16, 2011 11:02 pm

Idk how to work the timing gates for some reason #4 is the one that records your time ?
Image

DK662
Posts: 367
Joined: Thu May 05, 2011 1:57 pm
Location: CO

Re: Monster Energy Cup

Postby DK662 » Thu Nov 17, 2011 12:38 am

Sick. really having fun running laps. The jumps feel really smooth and well sized, my favorite track at the moment. Thank you great job

For the timing gate problem, you just needed to adjust the last 4 lines of the timing gate file

The last 4 lines of your timing gate file currently look like this:
firstlap:
0 1 2 3 4
normallap:
0 1 2 3 4

And for how you have the timing gates placed in game, the last 4 lines of your timing gate file should look like this:
firstlap:
0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 4
normallap:
1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 4

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warrior462
Posts: 367
Joined: Thu May 06, 2010 10:51 pm
Location: Connecticut

Re: Monster Energy Cup

Postby warrior462 » Thu Nov 17, 2011 3:27 am

Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.

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tyrm85
Posts: 677
Joined: Tue Jul 20, 2010 2:32 am

Re: Monster Energy Cup

Postby tyrm85 » Thu Nov 17, 2011 3:31 am

warrior462 wrote:Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.



He is right about the triple and finish! They do need to be toned down a little bit. Other than that, I can't wait to get my new pc so I can run shaders on this track! Gosh darn laptop, haha but man, I need to take some screenshots on this bad boy!
Image


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James Cryer
Posts: 313
Joined: Thu Nov 11, 2010 5:40 am
Team: Coyote Yamaha [KAW]
Location: Colorado

Re: Monster Energy Cup

Postby James Cryer » Thu Nov 17, 2011 10:44 am

I like the track, it's nice and challenging. Some of the jumps that were kickers in the actual track are mellow here. Most of the challenge on the track comes from the timing gates. If you crash, you are pointed backwards on the jumps, backwards in berms, they all need fixing. What Warrior said is spot on, I wasn't actually there, and I think some of it would have to come from being there.
MotoFreestylePete wrote:Your all F**kin sluts...

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Jev7
Crushed Dissenter
Posts: 196
Joined: Sat Nov 05, 2011 8:39 am
Team: None
Location: Soviet Russia ...
Contact:

Re: Monster Energy Cup

Postby Jev7 » Thu Nov 17, 2011 1:55 pm

sorry but trection is not well.. decals etc.. looks like very unproffesional.. didint liked it , sorry :(

cl00b
Posts: 22
Joined: Mon Jul 11, 2011 7:58 pm
Team: Endlaser Crew

Re: Monster Energy Cup

Postby cl00b » Thu Nov 17, 2011 3:09 pm

Hey
i did the timegates for you you can use it or not

but i want to play with vans and my friends but it dosent work dont know why

greets cl00b

cl00b
Posts: 22
Joined: Mon Jul 11, 2011 7:58 pm
Team: Endlaser Crew

Re: Monster Energy Cup

Postby cl00b » Thu Nov 17, 2011 3:15 pm

http://www.endlasercrew.bplaced.net/MXS/timing_gates

just do it in a .txt and remove the .txt and put it in the monster.cup folder

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Monster Energy Cup

Postby BRYAN17 » Thu Nov 17, 2011 4:33 pm

guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan
Image

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Yamaha285
Posts: 798
Joined: Tue Feb 17, 2009 8:23 pm
Team: Monster Yamaha
Location: Twin Falls

Re: Monster Energy Cup

Postby Yamaha285 » Thu Nov 17, 2011 4:43 pm

BRYAN17 wrote:guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan


Honestly i dont have a single complaint on how the track rides its the timing gates. there should be one in the entrance of each corner and depending on the straight sections one to two for there length.x2 shading would help see the bumps better other than that i dont see what needs reshaped except a wee bit taller berms
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toonys66
Posts: 1042
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: Monster Energy Cup

Postby toonys66 » Thu Nov 17, 2011 4:50 pm

it s quite nice, just feel the traction is strange in some places, and it llbe nice to have a nice sandy whoops like in the real track... otherwise nice work!
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