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Monster Energy Cup

Posted: Wed Nov 16, 2011 6:12 pm
by BRYAN17
Image

Monster Energy Cup replica hybrid track.
Thanks too
-jlv
-mackan25
-cromie97
-Mx-Cocow #5
-BraydenKTM
-Robert196
-ddmx for the bale models
and if i forgot anybody thanks for all the help

Pure MXS Link - http://www.puremxs.com/Tracks/TrackView ... rackID=298

Mediafire Link - http://www.mediafire.com/?69axcba0u2cgu7g

Re: Monster Energy Cup

Posted: Wed Nov 16, 2011 6:33 pm
by JVanderlee225
sick thanks bro!

Re: Monster Energy Cup

Posted: Wed Nov 16, 2011 7:54 pm
by Vans-#221
by me says, does not match serverĀ“s track (monster.cup)
why this??? pls help, i would ride with my guys :D

Re: Monster Energy Cup

Posted: Wed Nov 16, 2011 8:18 pm
by mikez#411
Nice track but there are no timing gates?

u can easily finish 1 lap and then go directly through the finish again and have a 10sec laptime:p

Re: Monster Energy Cup

Posted: Wed Nov 16, 2011 11:02 pm
by BRYAN17
Idk how to work the timing gates for some reason #4 is the one that records your time ?

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 12:38 am
by DK662
Sick. really having fun running laps. The jumps feel really smooth and well sized, my favorite track at the moment. Thank you great job

For the timing gate problem, you just needed to adjust the last 4 lines of the timing gate file

The last 4 lines of your timing gate file currently look like this:
firstlap:
0 1 2 3 4
normallap:
0 1 2 3 4

And for how you have the timing gates placed in game, the last 4 lines of your timing gate file should look like this:
firstlap:
0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 4
normallap:
1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 4

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 3:27 am
by warrior462
Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 3:31 am
by tyrm85
warrior462 wrote:Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.

He is right about the triple and finish! They do need to be toned down a little bit. Other than that, I can't wait to get my new pc so I can run shaders on this track! Gosh darn laptop, haha but man, I need to take some screenshots on this bad boy!

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 10:44 am
by James Cryer
I like the track, it's nice and challenging. Some of the jumps that were kickers in the actual track are mellow here. Most of the challenge on the track comes from the timing gates. If you crash, you are pointed backwards on the jumps, backwards in berms, they all need fixing. What Warrior said is spot on, I wasn't actually there, and I think some of it would have to come from being there.

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 1:55 pm
by Jev7
sorry but trection is not well.. decals etc.. looks like very unproffesional.. didint liked it , sorry :(

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 3:09 pm
by cl00b
Hey
i did the timegates for you you can use it or not

but i want to play with vans and my friends but it dosent work dont know why

greets cl00b

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 3:15 pm
by cl00b
http://www.endlasercrew.bplaced.net/MXS/timing_gates

just do it in a .txt and remove the .txt and put it in the monster.cup folder

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 4:33 pm
by BRYAN17
guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 4:43 pm
by Yamaha285
BRYAN17 wrote:guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan
Honestly i dont have a single complaint on how the track rides its the timing gates. there should be one in the entrance of each corner and depending on the straight sections one to two for there length.x2 shading would help see the bumps better other than that i dont see what needs reshaped except a wee bit taller berms

Re: Monster Energy Cup

Posted: Thu Nov 17, 2011 4:50 pm
by toonys66
it s quite nice, just feel the traction is strange in some places, and it llbe nice to have a nice sandy whoops like in the real track... otherwise nice work!