Freestone 2011

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barrington314
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Re: Freestone 2011

Post by barrington314 »

pulse
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Re: Freestone 2011

Post by pulse »

barrington314 wrote:the bales are there in real life. and i doubt you can ride through them as well as you can in this game. give it a try once. if its not one thing, its another. wheres brina to bitch about the color of the track?
um in this game. a concrete bale is too much realism.
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mxsisboss
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Re: Freestone 2011

Post by mxsisboss »

Just did the wall jump and somehow front flipped it too heres the demo download: http://dl.dropbox.com/u/47435935/walljumpflip%21.mxdemo
Its the third attempt at the wall jump. Demo name is walljumpflip!
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Brina927
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Re: Freestone 2011

Post by Brina927 »

barrington314 wrote:the bales are there in real life. and i doubt you can ride through them as well as you can in this game. give it a try once. if its not one thing, its another. wheres brina to bitch about the color of the track?
Hey barrington, ead. And I know you may like it, but the obsession has to stop. Get off my ass.
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Mansson#475
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Re: Freestone 2011

Post by Mansson#475 »

Let's calm down and scrub it like Roczen. No but am I the only one who thinks that Freestone is harder then Hangtown?
Mikey
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Re: Freestone 2011

Post by Mikey »

I was thinking that to man. Maybe it's the sand though.
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INKY0
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Re: Freestone 2011

Post by INKY0 »

I ride it a lot better than i do Hangtown :?
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haggqvist
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Re: Freestone 2011

Post by haggqvist »

Here's a link to a trackmap: http://i1203.photobucket.com/albums/bb383/dffp/map.png
Download and place it in the ../2012.motosport.rf.national.rd2.freestone folder generated by the game in your personal folder.

I appreciate the feedback on the track and I'm fully aware that most things on this track could use a tweak or two.
The main reason for this being that the track was made from scratch in less than three weeks with very little in the way of beta-testing.

Next years version will be better...
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LucMx23
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Re: Freestone 2011

Post by LucMx23 »

i think you should keep the track style like on this :D
couple of ruts but not too many and nice braking bumps ;)
and its an awesome work for 3 weeks! :shock:
warrior462
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Joined: Thu May 06, 2010 10:51 pm

Re: Freestone 2011

Post by warrior462 »

haggqvist wrote:Here's a link to a trackmap: http://i1203.photobucket.com/albums/bb383/dffp/map.png
Download and place it in the ../2012.motosport.rf.national.rd2.freestone folder generated by the game in your personal folder.

I appreciate the feedback on the track and I'm fully aware that most things on this track could use a tweak or two.
The main reason for this being that the track was made from scratch in less than three weeks with very little in the way of beta-testing.

Next years version will be better...
Wow, that's pretty amazing that you pumped it out that quickly, and the disp is great. Stinks that the worst part of it is something as simple as traction.
warrior462
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Re: Freestone 2011

Post by warrior462 »

I'd also like to add that Hangtown's traction was amazing, absolutely loved it.
haggqvist
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Re: Freestone 2011

Post by haggqvist »

Hmmm

Hangtown:
friction 0.75 0
friction 0.98 1.5
friction 1.07 7
friction 1.10 50
roll_resist 20.0 35.0 15.0
roll_resist 35.0 60.0 25.0

Freestone:
friction 0.75 0
friction 0.98 1.5
friction 1.07 7
friction 1.09 50
roll_resist 20.0 35.0 15.0
roll_resist 40.0 70.0 25.0
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Sweendoggy
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Re: Freestone 2011

Post by Sweendoggy »

I still haven't rode the track yet but just wanted to say that based on everyone's reactions it sounds great so good job making the racers happy and also just wanted to say THANKS SO MUCH HAGG FOR ALL YOUR HARD WORK!!! rF really appreciates it! Was just telling Chex last night that you were hooking us UPPPP haha. Talk to you later
warrior462
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Joined: Thu May 06, 2010 10:51 pm

Re: Freestone 2011

Post by warrior462 »

haggqvist wrote:Hmmm

Hangtown:
friction 0.75 0
friction 0.98 1.5
friction 1.07 7
friction 1.10 50
roll_resist 20.0 35.0 15.0
roll_resist 35.0 60.0 25.0

Freestone:
friction 0.75 0
friction 0.98 1.5
friction 1.07 7
friction 1.09 50
roll_resist 20.0 35.0 15.0
roll_resist 40.0 70.0 25.0
I swear I'm not crazy, this has happened to me in the past as well. Nobody mentioned the traction for Hangtown, but there have been a few from Freestone, must have something to do with the layout/disp? I just don't know, but Hangtown felt tacky, Freestone feels really slick with some odd moments where you just catch and weird stuff happens. I don't know.
warrior462
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Joined: Thu May 06, 2010 10:51 pm

Re: Freestone 2011

Post by warrior462 »

Just did a quick back to back comparison and knew they weren't exactly the same, I didn't look closely enough the first time to see the minor changes. It's definitely the roll resistance mostly, and dropping off a little on the last setting certainly didn't help. The smallest changes really do make a world of difference when it comes to traction. We're not crazy, Freestone is different enough that a few people mentioned it when nobody did for Hangtown.
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