DJ99X wrote:If you're running into them you're trying to cheat
Most of the time I hit them fading off jumps, not on the insides of corners .
Pretty much, the step down double ive hit a few times on the far right leaving the lip, and the one on the landing. But i learned to cut inside and hit it good.
Love this track so much DJ. to me its perfect. Its the only national track i can actually ride fast and smooth on. i love it as a keyboarder
adhkcrfhonda wrote:this seems an awful lot like my version with ruts and other things added. its fine, im not mad but i would like a little credit if you did use some of my base track.
read the first line
checkerz wrote:Need to be sure to also thank DDMX/ADHK and anyone else who worked on the base version that was used before I started on this displacement.
I hope you all enjoy the track. It definitely is a bit smoother than normal, but I rutted it up a bit more that usual. Thanks DJ and wheels/hagg/austin/ect who all made this possible. I think it's a lot of fun.
The only problem I have with the hay bales I they pop up to late if they popped up earler I would know how far I could drift the corner before I hit a bale besides that the placing seems just fine
wow, thanks a lot everyone involve in this track!! i love it!!! so nice, so many nice jumps, great trajectories!! i like the feeling of this track!! really a great work!! all these national are awesome and different for the moment, but keep also good realism!!
Mad props to everyone involved with this track! Definitely one of my favorites because of the rideabilty and the fact I can actually run good laps. I am on a keyboard and I am actually having some pretty good battles online. Thanks again for the time you put on the track!
adhkcrfhonda wrote:this seems an awful lot like my version with ruts and other things added. its fine, im not mad but i would like a little credit if you did use some of my base track.
read the first line
checkerz wrote:Need to be sure to also thank DDMX/ADHK and anyone else who worked on the base version that was used before I started on this displacement.
I hope you all enjoy the track. It definitely is a bit smoother than normal, but I rutted it up a bit more that usual. Thanks DJ and wheels/hagg/austin/ect who all made this possible. I think it's a lot of fun.
ah yes i see thank you! Anyway, i really like the way this track was finished. It is probably one of my favorite tracks to ever be released. The roughness is perfect and just what i was imagining how it should be. The environment looks great as well. Really not to much else to say, other than i love it and cant wait to get my new pc to shred it properly!
Wilson156 wrote:The only problem I have with the hay bales I they pop up to late if they popped up earler I would know how far I could drift the corner before I hit a bale besides that the placing seems just fine
adhkcrfhonda wrote:this seems an awful lot like my version with ruts and other things added. its fine, im not mad but i would like a little credit if you did use some of my base track.
read the first line
checkerz wrote:Need to be sure to also thank DDMX/ADHK and anyone else who worked on the base version that was used before I started on this displacement.
I hope you all enjoy the track. It definitely is a bit smoother than normal, but I rutted it up a bit more that usual. Thanks DJ and wheels/hagg/austin/ect who all made this possible. I think it's a lot of fun.
ah yes i see thank you! Anyway, i really like the way this track was finished. It is probably one of my favorite tracks to ever be released. The roughness is perfect and just what i was imagining how it should be. The environment looks great as well. Really not to much else to say, other than i love it and cant wait to get my new pc to shred it properly!
Thanks again for the base, if it wasn't for that I would've never wanted to try and tackle this track. My fault for being out of town and not being around to remind DJ to put a thank you to you in the credits. Glad you liked the way it turned out.
Wilson156 wrote:The only problem I have with the hay bales I they pop up to late if they popped up earler I would know how far I could drift the corner before I hit a bale besides that the placing seems just fine
The higher you have model geometric detail set in your advanced graphics settings, the farther away you will see the bales and all the other track objects. If you go up to 10 or 15 you'll see everything long before you get to it
Wilson156 wrote:The only problem I have with the hay bales I they pop up to late if they popped up earler I would know how far I could drift the corner before I hit a bale besides that the placing seems just fine
You must be running a really low graphics setting...