DJ wrote:My water is appearing white, but thats because I'm using a different reflection. It appears that you are using a single face for the water plane. I suggest subdividing this to make it at least 16 faces, then lift and lower some vertices slightly. Set the faces to smooth. This will chop up the reflection and give it a better water look, and will reduce the size of the reflection on the water.
The displacement map of the track is quite good, there isn't anything that I can pick out on it really. I hope they aren't the final textures, they can be done much better. And I know Factory is involved with the textures, because no matter how many times I tell him that textures need to be a power of 2, he does not listen (this is referring to the rut1, rut2 etc images)
Those trees annoy me. This track could do with some 3d trees.
Needs to be more farmy, hopefully you get some animals.
If you guys need any help with anything, I'm more than willing to help. Two things I can help with- Skybox, and collision for the barn and wooden thing at the beginning of the track. Just shoot me a PM.
About how many times you told me about power of two man , its very old textures that i told to showtime try out
Actually i'm only making 1024x1204 textures so calm down

and about farmy yeah we are gonna make it really like a farm i hope so but the fac that everybody have crap computers make it even harder , is impossible make a good model with 500polys , maybe with more skills but thats not me