SPringville Offroad MX

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

SPringville Offroad MX

Postby BRYAN17 » Sat Jun 16, 2012 5:49 pm

Image

MX custom track I felt like making. Ride It !

Thanks to
Haggvist- bales textures and trees
checkerz - banners
whoever made the Semi and Motosport tent .


Mediafire link :
http://www.mediafire.com/?7k64xzqig42clzy

PureMXS Link:
http://puremxs.com/Tracks/TrackViewer.aspx?TrackID=501
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juicer731
Posts: 633
Joined: Sat Apr 21, 2012 2:57 am
Location: Florida, Merica

Re: SPringville Offroad MX

Postby juicer731 » Sat Jun 16, 2012 6:30 pm

Dude, all your tracks are awesome. Especially this one- so sick! Thanks man, keep up the good work.

mxboy97
Posts: 583
Joined: Fri Jun 11, 2010 11:34 am
Team: TeamTimo

Re: SPringville Offroad MX

Postby mxboy97 » Sat Jun 16, 2012 6:31 pm

Great track, you made alot of progress!

TheLoco
Posts: 75
Joined: Sun Jan 09, 2011 10:14 pm
Team: Privateer
Location: Germany

Re: SPringville Offroad MX

Postby TheLoco » Sat Jun 16, 2012 7:40 pm

Whoa Fuckin Rough ... in my oppinion its harder like hangtown ...

Great track but im Not good enough to stay on bike :D

Tom cortvriendt
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Joined: Wed Oct 07, 2009 12:48 pm
Team: TeamTimo
Location: Netherlands

Re: SPringville Offroad MX

Postby Tom cortvriendt » Sat Jun 16, 2012 8:33 pm

mxboy97 wrote:Great track, you made alot of progress!
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

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PONZA77
Posts: 559
Joined: Mon Feb 27, 2012 8:20 pm
Team: AMJ Graphixx
Location: Belgium

Re: SPringville Offroad MX

Postby PONZA77 » Sat Jun 16, 2012 9:18 pm

this is a kick ass track!congratz

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Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland
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Re: SPringville Offroad MX

Postby Motofinne #375 » Sat Jun 16, 2012 10:08 pm

you should work on the textures, other than that a pretty good track.

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KTM880
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Location: QLD, Straya
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Re: SPringville Offroad MX

Postby KTM880 » Sat Jun 16, 2012 11:19 pm

Every track is getting better man. Good job!
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?

barrington314
Posts: 6424
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: SPringville Offroad MX

Postby barrington314 » Sun Jun 17, 2012 2:49 am

this track is really cool. i mean, the layout and jumps remind me of a national. love all of that. but the rough and ruts seem too square edge and the traction is too much IMO. but really good work.

kona309
Posts: 727
Joined: Sun May 08, 2011 6:44 am
Location: Canada eh!

Re: SPringville Offroad MX

Postby kona309 » Sun Jun 17, 2012 3:58 am

barrington314 wrote:this track is really cool. i mean, the layout and jumps remind me of a national. love all of that. but the rough and ruts seem too square edge and the traction is too much IMO. but really good work.

yea, the traction definatly hooks up way too good in the rear. It actually makes it tough to clear jumps since you have to feather it.
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MrMx198
Posts: 488
Joined: Tue Jun 05, 2012 11:20 am
Team: FlowTech
Location: Ireland
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Re: SPringville Offroad MX

Postby MrMx198 » Sun Jun 17, 2012 1:23 pm

sick track!!!

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oscarson4
Posts: 168
Joined: Fri Sep 23, 2011 9:18 am
Team: Smartop/Motoconcept
Location: Sweden

Re: SPringville Offroad MX

Postby oscarson4 » Sun Jun 17, 2012 3:28 pm

I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!

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DPGuitarman
Posts: 90
Joined: Thu Sep 08, 2011 11:22 pm
Team: TM Factory-Racing
Location: Texas

Re: SPringville Offroad MX

Postby DPGuitarman » Sun Jun 17, 2012 4:54 pm

oscarson4 wrote:I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!


^^^ I agree ^^^ Take a 1.0 strength smooth tool over half of the straights with bumps and lower a traction a bit and it would be perfect.

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BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
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Re: SPringville Offroad MX

Postby BGnastyy905 » Sun Jun 17, 2012 6:58 pm

DPGuitarman wrote:
oscarson4 wrote:I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!


^^^ I agree ^^^ Take a 1.0 strength smooth tool over half of the straights with bumps and lower a traction a bit and it would be perfect.

I agree with both of these people ^^
@taggerdesigns #ScreamingCreative

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checkerz
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Team: RaGe Factory

Re: SPringville Offroad MX

Postby checkerz » Sun Jun 17, 2012 8:13 pm

Really well built, and great ideas. Brilliant job on the ruts.

Traction is a bit nuts, but I can get used to/deal with that.

The bumps are a bit on the big side and sharp side mainly in the center of the track. Also, most places they are only in the center, you can run the edges and it's a freeway. I'm all about one line being smoother than another, but in this case it's not realistic that the edge would be untouched and the center a minefield. It really ruins the flow unfortunately.

The sections and jumps and way it's built is fantastic. If you took a second to mellow some of the rough and add a bit in spots on the edges, and re-released it as is - it'd immediately be one of the best tracks out.


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