2012 Red Bud MotoSport rF National by Giopanda

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BraapBraap
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby BraapBraap » Mon Jul 02, 2012 10:06 pm

Yah it's a bit rough...
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby yamaha#521 » Mon Jul 02, 2012 10:09 pm

Come on download.... How can i spend my 12 minutes faster?? (Yes i know 12 minutes is long.)

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Pumaxcs » Mon Jul 02, 2012 10:10 pm

Shadows for the bumps aren't enough. You can cross rut or get kicked by something you don't even see. Speaking of, how about some smoothing? Red Bud has added tons of sand so all the square edges are pretty rough but no where near what you have. The scale of the jumps feels okay but I would make the track path wider.

It will be a great track for screenshots and is a great looking track. My computer can handle it but I'm not sure with 39 other people it will.
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby yamaha#521 » Mon Jul 02, 2012 10:12 pm

Oh, and for people who say that this is way too hard, try shadow's tracks.

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Foffel » Mon Jul 02, 2012 10:14 pm

Sick track, but honestly, abit too rough ;S

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby 137 » Mon Jul 02, 2012 10:15 pm

yamaha#521 wrote:Oh, and for people who say that this is way too hard, try shadow's tracks.


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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Norcal_51 » Mon Jul 02, 2012 10:18 pm

I agree with Pumaxcs, I keep getting kicked over the bars by bumps I can't see.
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Cooter181 » Mon Jul 02, 2012 10:21 pm

yamaha#521 wrote:Oh, and for people who say that this is way too hard, try shadow's tracks.

Making a track almost un-rideable isn't the basis of a "Sim", it isn't anywhere near as hard to get around an MX track IRL as it is this track. Not trying to take a poke at you, but, these tracks need to be a bit more realistic for massive events like this. My .02
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Zach_496 » Mon Jul 02, 2012 10:24 pm

It doesn't need to be extremely rough and realistic, this is a video game. While it should be a little rough to be somewhat hard, video games are supposed to be fun. This track is not, it is way over rough and the ruts are too tall and pointy. The track sucks overall and needs a fix right now
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Phathry25 » Mon Jul 02, 2012 10:25 pm

Zach_496 wrote:The track sucks overall and needs a fix right now


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Mr.Two
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Mr.Two » Mon Jul 02, 2012 10:26 pm

Before anything you deserve a ton of respect for this track. Amazing work

Pumaxcs wrote:Shadows for the bumps aren't enough. You can cross rut or get kicked by something you don't even see. Speaking of, how about some smoothing? Red Bud has added tons of sand so all the square edges are pretty rough but no where near what you have. The scale of the jumps feels okay but I would make the track path wider.

It will be a great track for screenshots and is a great looking track. My computer can handle it but I'm not sure with 39 other people it will.


Pretty much sums up my feelings. Your disp map work is amazing and nobody can dispute it. The visuals again are amazing. But being one of the slower riders and also being a keyboard player this track just isn't very much fun.

On the other side I know most people are going to love this track and its completely deserving for any and all praise it gets.
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby VanHallin#28 » Mon Jul 02, 2012 10:27 pm

I really don't see why everyone is complaining so much. I've done about 10 laps on it, the first 3 were a nightmare, but once you figure out your lines and actually spend some time taking a look at the track and learning it, its fine. I think it's actually getting more and more fun as I ride it. You just need to ride the track a little and not be so quick to say "Oh, this track sucks". Great job Gio and thank you to everyone who helped out. :)

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby yamirider517 » Mon Jul 02, 2012 10:31 pm

I lagg so bad here, like I get higher fps on Sorketorp Enduro then this ...
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Robert196 » Mon Jul 02, 2012 10:32 pm

Pumaxcs wrote:Shadows for the bumps aren't enough. You can cross rut or get kicked by something you don't even see. Speaking of, how about some smoothing? Red Bud has added tons of sand so all the square edges are pretty rough but no where near what you have. The scale of the jumps feels okay but I would make the track path wider.

It will be a great track for screenshots and is a great looking track. My computer can handle it but I'm not sure with 39 other people it will.
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Mr.Two
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Mr.Two » Mon Jul 02, 2012 10:33 pm

VanHallin#28 wrote:I really don't see why everyone is complaining so much. I've done about 10 laps on it, the first 3 were a nightmare, but once you figure out your lines and actually spend some time taking a look at the track and learning it, its fine. I think it's actually getting more and more fun as I ride it. You just need to ride the track a little and not be so quick to say "Oh, this track sucks". Great job Gio and thank you to everyone who helped out. :)

Personal preference of what people want from Mxs is the deciding factor on it. The people who want an extremely rough and difficult track will love this. The people who want a freeway will likely hate it and disrespect Gio for it. People like me who want a realistic scaled track with a moderate roughness(examples being Freestone or Budds) are going to like the track but not find much fun here.
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