2012 Red Bud MotoSport rF National by Giopanda

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Zach_496
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Zach_496 » Mon Jul 02, 2012 10:33 pm

Phathry25 wrote:
Zach_496 wrote:The track sucks overall and needs a fix right now


--editor

Go into Editor, click the Smooth tool and put it to a strength of 5, zoom all the way out, click and boom track is 100 times better
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Joe
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Joe » Mon Jul 02, 2012 10:34 pm

the difficulty of this track....

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mxrewind665
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby mxrewind665 » Mon Jul 02, 2012 10:36 pm

Guys stop your complaining. I honestly LOVE this track. I LOVE shadows and haggs. Take it easy with the throttle. This isnt MvA wide open. Take your time. It's the best track in the game. I did 2 laps of falling. Then I rode most of the outside and edge of track lines. Sham wow. Smoother. But yeah the track is amazingly outstanding and detaild. I lag on other tracks and this isnt bad with lag. Now every one be greatful. AND STOP THE COMPLAINING!!! :mrgreen: :mrgreen: :mrgreen:

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Brina927
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Brina927 » Mon Jul 02, 2012 10:37 pm

Zach_496 wrote:This track is the worst track I've ever riden on in simulator. The bumps are way too big on addition to the holes placed throughout the track, the ruts are jagged plus slippery traction also makes this track impossible to be riden on consistently. This track is horribly laggy for people with semi-good computers for some odd reason. I think this MUST be fixed before the race.

Zach_496 wrote:It doesn't need to be extremely rough and realistic, this is a video game. While it should be a little rough to be somewhat hard, video games are supposed to be fun. This track is not, it is way over rough and the ruts are too tall and pointy. The track sucks overall and needs a fix right now

So where's all the ragers to come rage at him now? :roll: (Love my haters.)

But really, this is close to what I've been trying to say about most(Not all) of the tracks made this year. More realistic, but way less fun. JLV doesn't add ruts and scale down his sx tracks to make them as realistic as possible for a reason. I really enjoy SX and enjoyed nationals last year, but these tracks are starting to take some of the fun out of it for me. Especially when you make a track so rough you gotta keep in mind of all the people using 1st person gotta ride this for 30 mins!
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Zach_496
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Zach_496 » Mon Jul 02, 2012 10:38 pm

mxrewind665 wrote:Guys stop your complaining. I honestly LOVE this track. I LOVE shadows and haggs. Take it easy with the throttle. This isnt MvA wide open. Take your time. It's the best track in the game. I did 2 laps of falling. Then I rode most of the outside and edge of track lines. Sham wow. Smoother. But yeah the track is amazingly outstanding and detaild. I lag on other tracks and this isnt bad with lag. Now every one be greatful. AND STOP THE COMPLAINING!!! :mrgreen: :mrgreen: :mrgreen:

-Mxrewind665

If we could get off our bikes, I could run around this track faster
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Pumaxcs
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Pumaxcs » Mon Jul 02, 2012 10:39 pm

Mr.Two wrote:Personal preference of what people want from Mxs is the deciding factor on it. The people who want an extremely rough and difficult track will love this. The people who want a freeway will likely hate it and disrespect Gio for it. People like me who want a realistic scaled track with a moderate roughness(examples being Freestone or Budds) are going to like the track but not find much fun here.


Exactly how I feel. The track is awesome and I give Gio tons of respect for taking on such a well known and hyped track. He did amazing with it a the team with him did everything they could but for my riding style and preferences it isn't for me.
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Cooter181
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Cooter181 » Mon Jul 02, 2012 10:40 pm

Zach_496 wrote:
Phathry25 wrote:
Zach_496 wrote:The track sucks overall and needs a fix right now


--editor

Go into Editor, click the Smooth tool and put it to a strength of 5, zoom all the way out, click and boom track is 100 times better

Other than a few things, you're right, it's a 1oo times better lol. Just a bit rougher with the jumps still there and it'd be perfect!
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Mikey » Mon Jul 02, 2012 10:40 pm

Can we please get a smooth brush over this please. It's pretty fun but it's not forgiving even by yourself.
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Ballsfalsky
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Ballsfalsky » Mon Jul 02, 2012 10:42 pm

Zach_496 wrote:
Phathry25 wrote:
Zach_496 wrote:The track sucks overall and needs a fix right now


--editor

Go into Editor, click the Smooth tool and put it to a strength of 5, zoom all the way out, click and boom track is 100 times better

hit it about 8 times and it MIGHT be the best nat yet.

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby Joe » Mon Jul 02, 2012 10:42 pm

im getting pretty bad frame rates too

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BraapBraap
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby BraapBraap » Mon Jul 02, 2012 10:43 pm

Mikey wrote:Can we please get a smooth brush over this please. It's pretty fun but it's not forgiving even by yourself.


+1
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby yamaha#521 » Mon Jul 02, 2012 10:43 pm

I just love this type tracks. Awesomeness is the only word i need.

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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby mxsisboss » Mon Jul 02, 2012 10:45 pm

mxsisboss wrote:OMFG THANKS GIO!!!!
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby suzukiozark » Mon Jul 02, 2012 10:45 pm

Just put down 8 laps.

After reading what you guys were saying, I though the track was going to be terribly rough and I wouldn't be able to throw down one lap. Well out of the 8 laps I did I crashed 4 times, and 2 of those were from trying to jump the leap. I find this track easier to not crash than a Hagg track...

I love this track, but I definitely won't be able to ride it online though because at a model Geometric detail of 0, I'm getting 15 fps.

I'm running a supercross suspension setup also, maybe that's the secret. :lol:
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SoCaLTJ
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Re: 2012 Red Bud MotoSport rF National by Giopanda

Postby SoCaLTJ » Mon Jul 02, 2012 10:46 pm

Can we please get a low res version????


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