HANGTIME MX

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norcal_105
Posts: 217
Joined: Sat Jan 31, 2009 11:08 pm
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HANGTIME MX

Post by norcal_105 »

My 1st track... not done yet but i wanna decide if i need to finish... let me know,

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http://www.puremxs.com/Tracks/TrackView ... TrackID=66
tobz173
Posts: 94
Joined: Tue Dec 04, 2007 7:19 am

Re: HANGTIME MX

Post by tobz173 »

Nothin' like bein lazy huh.
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DJ99X
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Re: HANGTIME MX

Post by DJ99X »

Come on, don't you have people on MSN or something to tell you whether you should release this track?
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: HANGTIME MX

Post by Garasaki »

Pretty sure PUREMXS isn't intended to be a beta site??? :roll:
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pete-crf
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Re: HANGTIME MX

Post by pete-crf »

it looks good,gona dl now
but you should spend more time on objects e.g. hay bales or textures
looks good for first track tho
Team MDK : #24 mulishatroop88,#2 02RR02,#728 STAYDOWN,#125 pete-crf

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cr131mx
Posts: 61
Joined: Sun Jan 18, 2009 2:33 am

Re: HANGTIME MX

Post by cr131mx »

im downloading it now it looks pritty sweet when played i will feedback to ya :) x
Turbine951
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Re: HANGTIME MX

Post by Turbine951 »

Alright, A few things. As mentioned above, puremxs isn't a beta upload site, so until it is completely finished, please upload to mediafire or something and post the link in "Upcoming Tracks".

With that being said, I was bored last night and decided to download your track. I dont know if im embarrassed to say this or not, but it was actually quite fun. The disp map itself is a decent start, with the problem being everything is just on such a large scale. I found myself turning multiple laps just to hit some of those jumps. It kind of has the Scrub or Dead/ Elworth raceway type feel of Cobra's tracks. With some work, and help from others with textures, objects etc.. It wouldn't be that bad of a track for your first one.
cr131mx
Posts: 61
Joined: Sun Jan 18, 2009 2:33 am

Re: HANGTIME MX

Post by cr131mx »

just played and i really enjoyed it a couple of the jumps where difficult to clear tho! but im just not that good lol :) definatly going to be replaying this track thats for sure :) cheers x and well done dude
pete-crf
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Re: HANGTIME MX

Post by pete-crf »

just after playing there,and i must say i like it but some of the jumps lips are off
another point back to my first comment the decals/textures is a biggy
but spend more time on tracks and they would be brilliant :wink:
Team MDK : #24 mulishatroop88,#2 02RR02,#728 STAYDOWN,#125 pete-crf

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norcal_105
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Re: HANGTIME MX

Post by norcal_105 »

Well im glad to hear some people enjoy it. sorry for mis-placing it. I know the decals/ textures ext are horrible... just really wanting to know what people think of the layout.. but i will start trying to learn all the tools better and eventaully re-post a much better version...
WhMx179
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Re: HANGTIME MX

Post by WhMx179 »

looks pretty fun
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Rallemx
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Re: HANGTIME MX

Post by Rallemx »

It was kinda fun..Jumps were big but some were really too easy to clear =/
You should make it kinda tighter..I think its too wide, and maybe put some inside ruts/berms too.
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Cobra
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Re: HANGTIME MX

Post by Cobra »

it looks great! a kinda like scrub or dead ! lol i'll DL it !
norcal_105
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Re: HANGTIME MX

Post by norcal_105 »

i could see that.. i really like that track... just wish i could finish it soon... waiting to buy photoshop... = (
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