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mxrewind665
Posts: 2603 Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:
Post
by mxrewind665 » Wed Oct 10, 2012 1:27 am
Woah another Post and its AMAZING!!! Love the track dude. Keep it up.
mxrewind665
Posts: 2603 Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:
Post
by mxrewind665 » Wed Oct 10, 2012 1:27 am
oh and FIRST
760Liam
Posts: 1405 Joined: Sun Jul 03, 2011 5:33 pm
Location: California
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by 760Liam » Wed Oct 10, 2012 1:47 am
next will be next saturday night?
Stormz
Posts: 2015 Joined: Wed May 12, 2010 7:52 pm
Location: US of A
Contact:
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by Stormz » Wed Oct 10, 2012 2:51 am
Markham for track editor of the year!
mxs4crf
Posts: 1564 Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris
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by mxs4crf » Wed Oct 10, 2012 5:39 pm
Just dreaming
Yamahaulin
Posts: 492 Joined: Sat Jun 02, 2012 12:39 am
Team: TBR
Location: USA
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by Yamahaulin » Wed Oct 10, 2012 6:42 pm
its in the day for me, what track do i need to make it night?
2017 Sim Cup Champion | 2014 East Coast Supercross Champion | 2013 MEC Champion | 2013 250 MX Outdoor Champion | 2013 Grand National Champion | 2013 250 West Coast Supercross Champion
Ddavis
Posts: 17985 Joined: Wed Sep 28, 2011 1:02 am
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by Ddavis » Wed Oct 10, 2012 8:46 pm
It comes out as the color of the disp (Mva guys would know what that is), do I need to download the original Next Friday MX?
Garasaki
Posts: 1959 Joined: Mon Feb 04, 2008 4:33 pm
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by Garasaki » Thu Oct 11, 2012 2:01 pm
I'm uber impressed with the lighting effects on this track.
Can you explain how you did it?
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
137
Posts: 2658 Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF
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by 137 » Thu Oct 11, 2012 2:03 pm
Garasaki wrote: Can you explain how you did it?
To do night time themes with shadows like this, you do it all in ShadingX2. Take a look at his in the folder.
If you enjoy what I make, donate to the cause It's very much appreciated!!
richy34
Posts: 833 Joined: Thu Oct 15, 2009 3:10 pm
Team: skt t1
Contact:
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by richy34 » Thu Oct 11, 2012 5:21 pm
is there a simple way to make it daylight? id like to ride it in day light haha
checkerz
Posts: 8791 Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory
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by checkerz » Thu Oct 11, 2012 5:57 pm
richy34 wrote: is there a simple way to make it daylight? id like to ride it in day light haha
Yes. In editor, change the "SubMode" to Lower Only while on the Raise tool
Raise the Focus and Radius all the way up to the right.
Zoom out
Paint over the track
It gets rid of the shading.
derbymoto
Crushed Dissenter
Posts: 40 Joined: Thu Oct 11, 2012 12:05 am
Team: Tagger Designs
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by derbymoto » Thu Oct 11, 2012 9:54 pm
Nice track markham lots of fun
cancinex
Posts: 6 Joined: Fri Oct 12, 2012 1:07 pm
Team: Privateer
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by cancinex » Fri Oct 12, 2012 1:11 pm
Looks awesome! Sadly when i load up the map it gives me the error of ''non power of 2 textures @mxnextfridaynight/map.png'' Now i did make sure the map is not located in a sub folder, and i also have the track comp 1
Hope someone can help!