next friday night mx

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Markham
Posts: 99
Joined: Wed Sep 22, 2010 11:49 pm
Location: CA

next friday night mx

Post by Markham »

Image
http://www.mediafire.com/?l4c7uj47wbsbwfk

here it is,hope u like it thanks to:
chris
hagg for bales
and beta testers
hope i didnt forget anyone else, enjoy
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mxrewind665
Posts: 2600
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
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Re: next friday night mx

Post by mxrewind665 »

Woah another Post and its AMAZING!!! Love the track dude. Keep it up. :o
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mxrewind665
Posts: 2600
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
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Re: next friday night mx

Post by mxrewind665 »

oh and FIRST
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760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: next friday night mx

Post by 760Liam »

next will be next saturday night? :D
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Stormz
Posts: 2015
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Re: next friday night mx

Post by Stormz »

Markham for track editor of the year!
mxs4crf
Posts: 1564
Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris

Re: next friday night mx

Post by mxs4crf »

Just dreaming :shock:
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Yamahaulin
Posts: 492
Joined: Sat Jun 02, 2012 12:39 am
Team: TBR
Location: USA

Re: next friday night mx

Post by Yamahaulin »

its in the day for me, what track do i need to make it night?
2017 Sim Cup Champion | 2014 East Coast Supercross Champion | 2013 MEC Champion | 2013 250 MX Outdoor Champion | 2013 Grand National Champion | 2013 250 West Coast Supercross Champion
SAMMICH101
Posts: 47
Joined: Wed Jul 18, 2012 12:26 am
Team: Privateer

Re: next friday night mx

Post by SAMMICH101 »

Yamahaulin wrote:its in the day for me, what track do i need to make it night?
My friend had the same problem, you need Beaumont Mx which is in a track comp here http://mxsimulator.com/trackcomp1/tracks.html
Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: next friday night mx

Post by Ddavis »

It comes out as the color of the disp (Mva guys would know what that is), do I need to download the original Next Friday MX?
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: next friday night mx

Post by Garasaki »

I'm uber impressed with the lighting effects on this track.

Can you explain how you did it?
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: next friday night mx

Post by 137 »

Garasaki wrote:Can you explain how you did it?
To do night time themes with shadows like this, you do it all in ShadingX2. Take a look at his in the folder.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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richy34
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Re: next friday night mx

Post by richy34 »

is there a simple way to make it daylight? id like to ride it in day light haha
#125swag
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: next friday night mx

Post by checkerz »

richy34 wrote:is there a simple way to make it daylight? id like to ride it in day light haha
Yes. In editor, change the "SubMode" to Lower Only while on the Raise tool

Raise the Focus and Radius all the way up to the right.

Zoom out

Paint over the track

It gets rid of the shading.
derbymoto
Crushed Dissenter
Posts: 40
Joined: Thu Oct 11, 2012 12:05 am
Team: Tagger Designs

Re: next friday night mx

Post by derbymoto »

Nice track markham lots of fun
cancinex
Posts: 6
Joined: Fri Oct 12, 2012 1:07 pm
Team: Privateer

Re: next friday night mx

Post by cancinex »

Looks awesome! Sadly when i load up the map it gives me the error of ''non power of 2 textures @mxnextfridaynight/map.png'' Now i did make sure the map is not located in a sub folder, and i also have the track comp 1

Hope someone can help!
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