OGN MX Park

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Ogden23
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OGN MX Park

Postby Ogden23 » Mon Oct 22, 2012 7:58 pm

This is the third track i have made for mx sim, its not perfect but its real fun to ride and race on! I used erode to make all the ruts/burms and bumps in the track! I hope you all enjoy and please leave some feedback good/bad so i can make improvements in the future!!

Image

Download http://www.mediafire.com/?5q9beec8zo0jcgf

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goudbeekie
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Re: OGN MX Park

Postby goudbeekie » Mon Oct 22, 2012 8:36 pm

Looks good man! Downloading now!

Keep it up :D

TheLoco
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Re: OGN MX Park

Postby TheLoco » Mon Oct 22, 2012 8:44 pm

Very Nice track Like that tricky Turns :)

Ogden23
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Re: OGN MX Park

Postby Ogden23 » Tue Oct 23, 2012 7:39 pm

Thanks :D

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Trevor
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Re: OGN MX Park

Postby Trevor » Tue Oct 23, 2012 10:36 pm

I like your ruts, they are very good to rail!
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Axionkt
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Re: OGN MX Park

Postby Axionkt » Thu Oct 25, 2012 4:48 am

I really like this track. At first, I thought the traction was too slippery but after a couple of laps you get used to it and it's a nice change, it kinda feels like a slightly muddy track.
I love how I can rail the berms and carry a lot of momentum in the ruts but for the flat turns you need throttle control, even on a 125.

I wanted to post my best lap time and ask for yours for reference so I fired time trial on it and ended up running laps for the past hour...that's how addictive this track is to me :D

Anyway, I was about to give constructive criticism about the traction but after running laps, I guess it wouldn't be as fun with a different traction, so the only complaint I have is about the last turn before the finish line, I hate those ruts on this flat turn, the direction they send you to is quite disturbing and you need to carry some speed (at least with a 125) if you want to clear the jump my best is 1:28:3 just because when I run a better lap I end up crashing or loosing a lot of time in that last turn :evil: (not that it's fast anyway, I'm sure you guys run 10s lower at least)

Apart from that turn and after getting used to the traction, the rythm feels great, you have to pay attention to your speed or scrub the jumps, but you can rail the turns if you set up properly for the ruts, which aren't too big so you have a great feeling when you manage to carry a lot of speed through them.

For me, at my skill level, it's a great balance fun/challenge.
Loving this week for tracks between this one and HFA-MX, I'm usually more of a lurker on the boards but felt like I needed to spend some time posting to congratulate you for this great track.

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Zwine
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Re: OGN MX Park

Postby Zwine » Thu Oct 25, 2012 5:09 pm

This is really good, flows nicely and is really fun to ride. Thanks for the amazing track!
Jack Knight

rip Paul.

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Wahlamt
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Re: OGN MX Park

Postby Wahlamt » Thu Oct 25, 2012 7:56 pm

In-game name? :O can´t findit -.-' x)

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BGnastyy905
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Re: OGN MX Park

Postby BGnastyy905 » Thu Oct 25, 2012 9:25 pm

Wahlamt wrote:In-game name? :O can´t findit -.-' x)

It's named the same name in-game... open your eyes :shock: hahaha.
@taggerdesigns #ScreamingCreative

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waynesim
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Re: OGN MX Park

Postby waynesim » Fri Oct 26, 2012 12:28 am

I'm really liking this track mate,it has a great feel to it and stacks of fun to boot.Will be looking forward to more of your tracks,thanx for your effort :)
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Ogden23
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Re: OGN MX Park

Postby Ogden23 » Fri Oct 26, 2012 12:15 pm

Thanks for all the possitive feeback!! Means alot and makes it worth making the tracks! I will be starting a new track very soon and will try to make that even better than this one

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mxmasta57
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Re: OGN MX Park

Postby mxmasta57 » Fri Oct 26, 2012 2:41 pm

Sick track! i really like it :) shoulda been cool if u added some water since it's kinda slippery
http://www.youtube.com/vmagenl[/center]

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Wahlamt
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Re: OGN MX Park

Postby Wahlamt » Fri Oct 26, 2012 4:17 pm

BGnastyy905 wrote:
Wahlamt wrote:In-game name? :O can´t findit -.-' x)

It's named the same name in-game... open your eyes :shock: hahaha.

Looked under "O" and didn´t find it :O Shall redownload the track :)


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