Washougal Ground Shaders

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
User avatar
DJ99X
Posts: 15460
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Washougal Ground Shaders

Postby DJ99X » Sun Nov 18, 2012 1:32 am

I didn't put maximum effort into this; some of the corners look a bit messy. I'd rather put more focus on upcoming tracks.

Just extract this .7z archive, and put the folder into your personal folder. If it says there is already a folder there, just merge it / replace all files.

Enjoy!

http://www.mediafire.com/?11ljrg2oby5187x

Image

User avatar
yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: Washougal Ground Shaders

Postby yfz22 » Sun Nov 18, 2012 2:09 am

cowabunga
Image

User avatar
Robert196
Posts: 3375
Joined: Fri Sep 23, 2011 2:50 pm
Location: Virginia
Contact:

Re: Washougal Ground Shaders

Postby Robert196 » Sun Nov 18, 2012 2:41 am

MAKE FORT WINTON WITH NORMS
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
Image

User avatar
DJ99X
Posts: 15460
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Washougal Ground Shaders

Postby DJ99X » Sun Nov 18, 2012 2:50 am

Shiiiit, why didn't I think of that?

User avatar
Trevor
Crushed Dissenter
Posts: 778
Joined: Wed Jan 18, 2012 11:22 pm
Team: 21 Savage
Location: Somewhere in Taiwan

Re: Washougal Ground Shaders

Postby Trevor » Sun Nov 18, 2012 3:05 am

DJ99X wrote:Shiiiit, why didn't I think of that?


I sense some SARCASM.
Image

User avatar
Robert196
Posts: 3375
Joined: Fri Sep 23, 2011 2:50 pm
Location: Virginia
Contact:

Re: Washougal Ground Shaders

Postby Robert196 » Sun Nov 18, 2012 3:06 am

DJ99X wrote:Shiiiit, why didn't I think of that?

The textures already look like they have norms, same with Spring Creek 2008.
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
Image

User avatar
DJ99X
Posts: 15460
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Washougal Ground Shaders

Postby DJ99X » Sun Nov 18, 2012 3:15 am

Trevor wrote:
DJ99X wrote:Shiiiit, why didn't I think of that?


I sense some SARCASM.


Nah, I deadset forgot about that track. Working on them now

User avatar
BraydenKTM
Posts: 1407
Joined: Fri Oct 22, 2010 1:55 am
Team: JDR/J-Star/Ktm
Location: Australia, Queensland

Re: Washougal Ground Shaders

Postby BraydenKTM » Sun Nov 18, 2012 3:24 am

wooo..
Image
JDR/J-Star/KTM | 2012
#HatersGonnaHate
Real Life - http://www.facebook.com/jdrmotorsports
Real Life - http://www.jdrmotorsportsusa.com
MX Simulator - http://jdrjstarktm.webs.com/
Instagram - brayden_e44 FOLLOW ME :)

User avatar
DJ99X
Posts: 15460
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Washougal Ground Shaders

Postby DJ99X » Sun Nov 18, 2012 3:57 am

Here are the shaders for Fort Winton

http://www.mediafire.com/?qapredd5zvepn32

Image

Kamloops
Posts: 299
Joined: Mon Jun 13, 2011 3:26 pm
Location: France
Contact:

Re: Washougal Ground Shaders

Postby Kamloops » Sun Nov 18, 2012 7:29 am

Woooouh ! Thank DJ, your tracks are more awesome with shader ! :D

User avatar
JumPerr
Posts: 102
Joined: Mon Apr 16, 2012 3:32 pm

Re: Washougal Ground Shaders

Postby JumPerr » Sun Nov 18, 2012 8:55 am

Hi looks nice

Can u give me the track link for Washougal pls ?

User avatar
RK55
Posts: 71
Joined: Sun Oct 21, 2012 10:39 am
Team: Privateer shredder
Location: Netherlands

Re: Washougal Ground Shaders

Postby RK55 » Sun Nov 18, 2012 9:39 am

Boss!
Go Impossible! bbrrraaaaawwwwppp

User avatar
Motofinne #375
Posts: 532
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland
Contact:

Re: Washougal Ground Shaders

Postby Motofinne #375 » Sun Nov 18, 2012 10:28 am

the track textures looks like reflex textures imo, but this is truly awesome!

User avatar
goudbeekie
Crushed Dissenter
Posts: 1560
Joined: Mon Dec 26, 2011 11:16 am
Team: TattlerMX Honda
Location: Netherlands

Re: Washougal Ground Shaders

Postby goudbeekie » Sun Nov 18, 2012 10:40 am

Kamloops wrote:Woooouh ! Thank DJ, your tracks are more awesome with shader ! :D

Noriyaro
Crushed Dissenter
Posts: 77
Joined: Wed Sep 19, 2012 9:37 pm
Team: Privateer

Re: Washougal Ground Shaders

Postby Noriyaro » Sun Nov 18, 2012 4:37 pm

DJ99X wrote:Here are the shaders for Fort Winton

http://www.mediafire.com/?qapredd5zvepn32

Image

Should i replace something or? I just put this file in my mxs folder(with fort winton already installed) but it doesen't work


Return to “Tracks”

Who is online

Users browsing this forum: StaticZach and 14 guests