East Bay Motocross Tampa FLorida

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poidog808
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East Bay Motocross Tampa FLorida

Postby poidog808 » Tue Dec 18, 2012 12:54 pm

Image

Sorry no terrain shaders just yet, workin on that, and Im currently working on an update track for Sunshine as well...Im having a tough time with the Terrain Shaders at the moment, mostly with the shadow effect, but when I get "good" at it I will be releasing Sunshine and East Bay together (updated)
Image
Objects are from Archview MX Park (comp pack 1), JS7 Compound and Object pack 1.
Hope you enjoy it.

Im also working on Reflex tracks now too (still not race-able) ....so from now on, my tracks will be available for both games.
http://mxmaniacs.com/track_view.php?trackid=1236&page=1

my sig was infested...

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StrikezZ
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Re: East Bay Motocross Tampa FLorida

Postby StrikezZ » Tue Dec 18, 2012 1:47 pm

Awesome track and super fun to ride, Good work

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poidog808
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Re: East Bay Motocross Tampa FLorida

Postby poidog808 » Tue Dec 18, 2012 1:56 pm

StrikezZ wrote:Awesome track and super fun to ride, Good work


Thanks StrikesZ
my sig was infested...

Hondarider77f
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Re: East Bay Motocross Tampa FLorida

Postby Hondarider77f » Tue Dec 18, 2012 2:04 pm

Looks so sick, can't wait to get home and rip it! Love riding real life tracks!

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mxsisboss
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Re: East Bay Motocross Tampa FLorida

Postby mxsisboss » Tue Dec 18, 2012 3:51 pm

Looks good Poidog! Thank you!
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
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Ryan_Tate172
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Re: East Bay Motocross Tampa FLorida

Postby Ryan_Tate172 » Tue Dec 18, 2012 5:07 pm

I like it. The jumps are fairly easy (on a 450 at least) and it's really smooth. Whenever a track doesn't give you virtual arm pump it's a 10 for me. :lol: :wink:

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BraapBraap
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Re: East Bay Motocross Tampa FLorida

Postby BraapBraap » Tue Dec 18, 2012 7:07 pm

Looks nice as always man(:
I'll have to try it when I get home!
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137
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Re: East Bay Motocross Tampa FLorida

Postby 137 » Tue Dec 18, 2012 7:52 pm

Track is great! But one thing I didn't like were the berms, Some of them were a little far out and didn't feel right. But that could have been they way it was in real life, but again great track.!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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M@xTizZz
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Re: East Bay Motocross Tampa FLorida

Postby M@xTizZz » Tue Dec 18, 2012 8:48 pm

Very fun track
up on the TOTW Server
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bdownen323
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Re: East Bay Motocross Tampa FLorida

Postby bdownen323 » Tue Dec 18, 2012 9:38 pm

Betts has me wanting to go here when I get back down to Florida irl, looks so fun in sim!

POIDOG IS BACK!

juicer731
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Re: East Bay Motocross Tampa FLorida

Postby juicer731 » Tue Dec 18, 2012 10:23 pm

bdownen323 wrote:Betts has me wanting to go here when I get back down to Florida irl, looks so fun in sim!

POIDOG IS BACK!


Hmu when you're gonna ride there, I'll come out and smoke ya :wink:

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KTM880
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Re: East Bay Motocross Tampa FLorida

Postby KTM880 » Tue Dec 18, 2012 10:37 pm

Pretty fun track Poidog. Visuals are nice too. There's a problem with the collision files on the hay bales, if you ride close to them you hit the collision without hitting the bales.
Thanks for the track!
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bdownen323
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Re: East Bay Motocross Tampa FLorida

Postby bdownen323 » Wed Dec 19, 2012 4:56 am

juicer731 wrote:
bdownen323 wrote:Betts has me wanting to go here when I get back down to Florida irl, looks so fun in sim!

POIDOG IS BACK!


Hmu when you're gonna ride there, I'll come out and smoke ya :wink:

Challenge accepted 8) did you ever launch the triple up the gators back at mini o's? I did hehe

juicer731
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Re: East Bay Motocross Tampa FLorida

Postby juicer731 » Wed Dec 19, 2012 11:55 am

Yeah, but not towards the end of the day cuz of how rough it got lol

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poidog808
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Re: East Bay Motocross Tampa FLorida

Postby poidog808 » Wed Dec 19, 2012 1:02 pm

Thanks for all the responses guys, I know about the hay bails...I used the old ones. Im terrible a 3d models, so I use what I can. As far as the berms, well creating perfect turns is truly an art that Im still working on. With my tracks try to keep in mind that I pretty much suck at the game...so the tracks are very...beginner friendly. I love MXS dont get me wrong...but some of the tracks are better left for those that can play it lol.

Im currently working on an update track for Sunshine and probably wont release until I figure out the new terrain shaders. Im having a tough time getting the right "bump" look. But as with any track creation Im learning more and more.

Big thanks for all the support.

-Poidog
my sig was infested...


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