2012 muddy creek

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MakeItNasty81
Posts: 16
Joined: Tue Jun 26, 2012 9:01 pm
Team: Privateer

Re: 2012 muddy creek

Post by MakeItNasty81 »

Being a beta, its sick! I just wish other people would make more tracks from the south east!
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McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

How do you move the 3d trees? It's making me angry because it wont let me.
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McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

Nevermind, I figured it out but I still cant get over 20 frames in most parts of the track. I want my other gaming comp back!
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supercross711
Posts: 3032
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: 2012 muddy creek

Post by supercross711 »

Damn Pulse!!! WHY DO YOU DO THIS TO ME? :cry:
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

I got rid of the 3d trees. Would it be alright to release pulse?
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MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: 2012 muddy creek

Post by MXJProductions »

I don't seem to be having the same issues as most of you :? Seems to run fine for me. Great job Pulse
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: 2012 muddy creek

Post by pulse »

thanks jeff, I wanted to finish it really bad, but its just been sitting there mocking me and I havent had the drive to work on it at all. I think you should finish it there guy ;)
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McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

So can i finish it? I wanna release two versions, one for shitty computers like this one (my gaming comp fucked me over) and the one with 3d tress for ones like my old one. I also want to add timing gates and a finish line and decals. Can I?
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: 2012 muddy creek

Post by pulse »

pulse wrote:
if some one want to finish it AWESOME!
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McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

pulse wrote:
pulse wrote:
if some one want to finish it AWESOME!
Oops, facepalm.
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<biker>62
Posts: 159
Joined: Fri Sep 30, 2011 5:33 pm
Location: slovenija eu

Re: 2012 muddy creek

Post by <biker>62 »

its one of the best track out there if someone will add decals it will be awsome!
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chrsterrill64
Crushed Dissenter
Posts: 321
Joined: Wed Dec 26, 2012 6:08 pm
Team: DeCal Works
Contact:

Re: 2012 muddy creek

Post by chrsterrill64 »

McLovin uploaded a updated muddy creek with decals, hay bales, fence, trucks for local vibe and 2d trees.Also we will be relasing a one for really good computers with 3d trees a pond and more.
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