Smith's Grove

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VMX_SKYmx99
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Smith's Grove

Postby VMX_SKYmx99 » Sat Mar 23, 2013 5:12 pm

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http://www.mediafire.com/?elllq94c4qk7r7g

I have been working on this track for a couple months now and I am finally pleased with the result. It is my typical outdoor SX style track. I spent a lot of time trying to make this visually pleasing as well as fun to ride. It requires some throttle control and timing. Beware of the whoops! I hope everyone enjoys this track as much as I do. Please feel free to drop a review. I encourage the feedback to motivate me to keep making tracks for you guys. I went out and took some pics to make a few of my own decals. Hopefully they turned out alright! One last thing... I know I used billboard trees and some people don't like them, but I feel these really gave me the look I was going for and I couldn't find statue trees that looked as good.

Thanks to:
137 and Checkerz for beta testing
Jay for rut decal
yFMX for SkyBox and rut decal
Shadow for Billboards
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motochris192
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Re: Smith's Grove

Postby motochris192 » Sat Mar 23, 2013 5:20 pm

looks sweet. About to try it.
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Ryan_Tate172
Crushed Dissenter
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Re: Smith's Grove

Postby Ryan_Tate172 » Sat Mar 23, 2013 5:37 pm

Only thing I cant say I love is the traction, it feels a bit slippery. Other than that good work.

Tom cortvriendt
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Re: Smith's Grove

Postby Tom cortvriendt » Sat Mar 23, 2013 5:53 pm

This is awesome 8)
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

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Nick#126
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Re: Smith's Grove

Postby Nick#126 » Sat Mar 23, 2013 5:55 pm

Damn, it's awesome !
Nick van Gerwen

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m121c
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Location: Iowa

Re: Smith's Grove

Postby m121c » Sat Mar 23, 2013 8:59 pm

This track is awesome. I just spent about a whole half hour by myself on this track and I had to force myself to stop riding it to come write this. :lol: Track environment is amazing and the feel of the track is awesome. Good job!

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waynesim
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Location: Nelson,New Zealand

Re: Smith's Grove

Postby waynesim » Sat Mar 23, 2013 9:19 pm

Wicked track,well worth the wait......thank you dude,muchly appreciated :D
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VMX_SKYmx99
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Re: Smith's Grove

Postby VMX_SKYmx99 » Sat Mar 23, 2013 9:30 pm

Thanks for the comments everyone. I'm glad that you guys like it!
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FALETTI480
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Re: Smith's Grove

Postby FALETTI480 » Sun Mar 24, 2013 2:34 am

you know a track is amazing when it makes you put down your pizza rolls. great job man
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137
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Re: Smith's Grove

Postby 137 » Sun Mar 24, 2013 3:12 am

Great outcome Alex. So much fun to ride. Glad I could beta it for you.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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mxrewind665
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Re: Smith's Grove

Postby mxrewind665 » Sun Mar 24, 2013 3:21 am

Great track man. Flows nice. Like the textures.
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Banksy
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Re: Smith's Grove

Postby Banksy » Sun Mar 24, 2013 7:22 am

How do you guys ride the whoops section? Otherwise awesome track and great environment.

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attacker5
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Re: Smith's Grove

Postby attacker5 » Sun Mar 24, 2013 9:00 am

This is how tracks should look and feel, great track! In the first position of my all time tracks, love it.
Metropolia University of Applied Sciences - Software Engineering
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FALETTI480
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Location: Sacile Italy

Re: Smith's Grove

Postby FALETTI480 » Sun Mar 24, 2013 3:55 pm

Banksy wrote:How do you guys ride the whoops section? Otherwise awesome track and great environment.


First section of whoops is easy... 3rd pinned on a 250f no problems. 2nd section I just pin it and hope for the best
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ant40c
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Re: Smith's Grove

Postby ant40c » Sun Mar 24, 2013 5:35 pm

FALETTI480 wrote:you know a track is amazing when it makes you put down your pizza rolls. great job man

Haha most of the time when I play mxs I eat pizza rolls too don't know why........they are there for me :wink:


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