Smith's Grove

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MrMx198
Posts: 499
Joined: Tue Jun 05, 2012 11:20 am
Team: FlowTech
Location: Ireland
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Re: Smith's Grove

Post by MrMx198 »

For some reason the dirt colour is way different to the dirt colour on the picture, what is wrong?
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Smith's Grove

Post by VMX_SKYmx99 »

Do u have shaders on? It's gonna be a bit off because I did some photo enhancements to the screenshot but it shouldnt be too bad. If u aren't using shaders then it is gonna look bad. I didnt intend for them to not be on with this track.
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MrMx198
Posts: 499
Joined: Tue Jun 05, 2012 11:20 am
Team: FlowTech
Location: Ireland
Contact:

Re: Smith's Grove

Post by MrMx198 »

VMX_SKYmx99 wrote:Do u have shaders on? It's gonna be a bit off because I did some photo enhancements to the screenshot but it shouldnt be too bad. If u aren't using shaders then it is gonna look bad. I didnt intend for them to not be on with this track.
No, I dont because it lags really bad, it still looks good though, thanks for the help
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yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: Smith's Grove

Post by yfz22 »

Banksy wrote:How do you guys ride the whoops section? Otherwise awesome track and great environment.
about like this


track is mint tho, really nice flow and feel to it. good job!
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Cameronmx9
Posts: 32
Joined: Fri Mar 08, 2013 7:20 am
Team: MOTOunplugged

Re: Smith's Grove

Post by Cameronmx9 »

I'm gonna rail the hell out of this when I get home from class. Looks sweet!
#349 RMZ-450 | Team MOTOunplugged
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staticmx
Posts: 52
Joined: Sun Oct 16, 2011 11:36 am
Team: Privateer

Re: Smith's Grove

Post by staticmx »

Man those whoops destroyed me the first 2 laps haha
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Smith's Grove

Post by ddmx »

Great track Alex! It's your standard technical supercross and definitely requires throttle control to maintain a good flow. Without shaders like you mentioned, it's awful. :lol: Keep up the good work!
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Smith's Grove

Post by VMX_SKYmx99 »

Thanks man. I honestly didn't even run the track without shaders. So I have no idea what it looks like without em. Maybe it is too much to assume that everyone runs shaders? It never even crossed my mind that some people didn't use them. I almost left the Meador Farms Shadingx2 file in there, so at least I did change that. lol :mrgreen:

Anyway... I'm glad everyone likes the track. Hopefully I can get something else going soon. I'm kinda wanting to do more of an outdoor style track now.
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