fmx paradise

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MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: fmx paradise

Post by MotardMatt220 »

kasmo88 wrote:
MotardMatt220 wrote:let me know if you need help with decals and statues, other then that looks pretty decent :)
Thanks :) I sure do need some help with those :) I cant figure out how to add and move those and so on :D I need to get better computer too i think my game starts to lag always when track looks good :D
okay sick, pm me and il help you
Image
Suzuki_Rider940
Posts: 46
Joined: Wed Jul 18, 2012 4:00 pm
Team: Privateer
Location: Minnesota

Re: fmx paradise

Post by Suzuki_Rider940 »

Isn't it a bit too much? I mean, I know that it's awesome, REALY AWESOME, but I just think it's a little too crowded. :| You know what I'm saying?
kasmo88
Posts: 11
Joined: Sun Dec 16, 2012 6:42 pm

Re: fmx paradise

Post by kasmo88 »

Yea i know. Well yes and no. There is too much stuff but that also gives more lines that arent really ment to be jumped. Works for me but if it feels too packed it really is easy just to make it flat also
brad_robbo
Posts: 36
Joined: Tue Jun 02, 2015 11:28 am
Team: BCP Honda Australia

Re: fmx paradise

Post by brad_robbo »

hey mate i know its a old track but could you update the traction to like really gripy
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