MotoPark Custom Nat

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pulse
Posts: 2047
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MotoPark Custom Nat

Postby pulse » Sun Apr 28, 2013 11:58 pm

well some of the community got to gether and this is what we got.

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some of them where fake's go figure lol

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this is a beta, please guys feel free to give your opinions, track has no norms atm,
HAVE TO HAVE THIS
viewtopic.php?f=4&t=17786

viewtopic.php?f=2&t=23047

DL:
http://www.mediafire.com/?t4op0j0lloe4oq2
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GustavoMX930'
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Re: MotoPark Custom Nat

Postby GustavoMX930' » Mon Apr 29, 2013 12:01 am

THAT IS SICK MITCH! Thanks for doing those aweosme tracks!
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.

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mxrewind665
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Re: MotoPark Custom Nat

Postby mxrewind665 » Mon Apr 29, 2013 1:15 am

It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track. :D
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Trevor
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Re: MotoPark Custom Nat

Postby Trevor » Mon Apr 29, 2013 4:16 am

Pffft, I don't need to ride it, lol.. It is a fun track, fun to watch you make it too.
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waynesim
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Re: MotoPark Custom Nat

Postby waynesim » Mon Apr 29, 2013 6:12 am

mxrewind665 wrote:It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track. :D


Totally agree,I'm havin' an absolute blast with this track n like mxrewind665 said about the skybox,maybe a little more contrast/colour in the textures.The track already looks great and plays really nicely......big thanks to all the guys involved :D
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rafagas
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Re: MotoPark Custom Nat

Postby rafagas » Mon Apr 29, 2013 10:42 am

Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky . :)
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Crunchy83
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Re: MotoPark Custom Nat

Postby Crunchy83 » Mon Apr 29, 2013 1:06 pm

Really nice track, fun and nice for training! Like old track and make it again! :)
Jey Crunch
Instagram: @crunch724
My job is to take photos of dirt bikes.

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pulse
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Re: MotoPark Custom Nat

Postby pulse » Mon Apr 29, 2013 4:05 pm

rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky . :)

I havent touched the objects yet lol
Image

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pulse
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Re: MotoPark Custom Nat

Postby pulse » Mon Apr 29, 2013 4:05 pm

rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky . :)

I havent touched the objects yet lol
Image

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Andy_Hack
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Re: MotoPark Custom Nat

Postby Andy_Hack » Mon Apr 29, 2013 5:46 pm

pulse wrote:I havent touched the objects yet lol
Photobucket sucks.

rafagas
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Re: MotoPark Custom Nat

Postby rafagas » Mon Apr 29, 2013 5:51 pm

pulse wrote:
rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky . :)

I havent touched the objects yet lol


Well, I see objects in the pictures haha
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