It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track.
mxrewind665 wrote:It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track.
Totally agree,I'm havin' an absolute blast with this track n like mxrewind665 said about the skybox,maybe a little more contrast/colour in the textures.The track already looks great and plays really nicely......big thanks to all the guys involved
Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
rafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .