2013 Motosport World Grand Prix Rd 4: Agueda

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haggqvist
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2013 Motosport World Grand Prix Rd 4: Agueda

Postby haggqvist » Tue Apr 30, 2013 2:09 pm

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This is the track that will be used for round 4 of the 2013 Motosport World Grand Prix series.

Versions:
High-res: http://ubuntuone.com/2uuZppogq80wKLIJH4orwc
Normal-res: http://ubuntuone.com/4sFlI2RF7AzZFqCrZzfpez
Low-res: http://ubuntuone.com/7gVgfMOhHd68bFCgY7tF9R

Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.
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KTM #382
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby KTM #382 » Tue Apr 30, 2013 2:11 pm

Awesome! Just awesome :D Thanks alot for making those epic tracks!
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Naitsh
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby Naitsh » Tue Apr 30, 2013 2:58 pm

I love all of your GP tracks. And I really appriciate all the effort you guys put in to make these tracks for us. Thank you very much Rafagas and Haggqvist :)
If you ain't mixing gas you ain't haulin ass!

toonys66
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby toonys66 » Tue Apr 30, 2013 5:40 pm

thanks again so much!! siiick track!! one of my favorite!! feeling so real when riding all of you tracks!!
amazing work!!!
just a little question, what is the difference between medium and high resolution download? is there more trees... the details on the track itself stay the same? thanks for the infos.
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haggqvist
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby haggqvist » Tue Apr 30, 2013 8:34 pm

Cheers!

The only difference between the versions is texture resolution, e.g. for the overhead banners the resolution for the different versions are 4096x1024 for high-res, 2048x512 for normal and 1024x256.
The ridiculous resolutions used in the high-res version is really only useful for screenshots that makes use of close-ups of track objects.

For the decal overlay the resolutions are 4096x4096 for both the high and normal resolution version and 2048x2048 for the low resolution version.
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ddmx
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby ddmx » Tue Apr 30, 2013 9:01 pm

Everyone involved does great work on these tracks! I can't seem to find a flow on this track. That's not a track maker problem but more of the track itself i'd say.
The MXS 1%

Ddavis
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby Ddavis » Tue Apr 30, 2013 10:05 pm

ddmx wrote:Everyone involved does great work on these tracks! I can't seem to find a flow on this track. That's not a track maker problem but more of the track itself i'd say.


100% Agreed.
Screw the haters, I just love moto.
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scheeve3
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby scheeve3 » Tue Apr 30, 2013 10:08 pm

Very nice track. Strange part is that it is the widest track so far but at the same time the most thight/one lined :P. So all I can say that it is made very realistic haha.
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)

Mikeyyart10
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby Mikeyyart10 » Tue Apr 30, 2013 11:33 pm

Yes awesome attention to detail but I have to agree for a wide track its insanely one lined (if you want to go fast) but still that might work better as the tracks quite slow with its hairpin turns and rough braking bumps and rutted sections that seem to catch me out far to often.

Great job. The work you guys put into this track in the short amount of time you've been working on them is outstanding.
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Pumaxcs wrote:Easy as juan too tree.

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sapelgas431
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby sapelgas431 » Tue Apr 30, 2013 11:34 pm

scheeve3 wrote: Strange part is that it is the widest track so far but at the same time the most thight/one lined :P

I don't think that way. I think you have plenty of lines to choose. Yea, on some corners, it's one lined, but there are some that you can go outside and still be as fast as a guy in the inside ... And for me, it's easy to find a way to overtake. (I just played on the qualifying server so I can't say much.)
For me, it's my favourite MXGP track. (and that's not because it is in my home country :P )
Great job guys.
André Santos

2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A

donzi696
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby donzi696 » Wed May 01, 2013 3:09 am

for some reason it won't let me dowload. can anyone help?

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TM_Infidel
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby TM_Infidel » Wed May 01, 2013 6:53 am

Another awesome track ...anyone have a problem with "time trial" not working (the ghost rider disappears after 5 seconds every lap) ?
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rsbdotexe
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby rsbdotexe » Wed May 01, 2013 7:05 am

Another excellent track! Thanks a ton =)

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waynesim
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby waynesim » Wed May 01, 2013 7:05 am

Awesome series to date,high quality tracks everytime.......it's gonna be a great year for MXS :D
Many thanks to Rafagas & Haggqvist
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Motofinne #375
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Postby Motofinne #375 » Wed May 01, 2013 10:24 am

Fantastic track! i love everything about it, some ppl may say that it's one lined maybe it is but it's soooooo realistic


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