2013 Motosport World Grand Prix Rd 4: Agueda

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haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

2013 Motosport World Grand Prix Rd 4: Agueda

Post by haggqvist »

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This is the track that will be used for round 4 of the 2013 Motosport World Grand Prix series.

Versions:
High-res: http://ubuntuone.com/2uuZppogq80wKLIJH4orwc
Normal-res: http://ubuntuone.com/4sFlI2RF7AzZFqCrZzfpez
Low-res: http://ubuntuone.com/7gVgfMOhHd68bFCgY7tF9R

Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.
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KTM #382
Posts: 97
Joined: Fri Jan 06, 2012 8:04 pm
Team: nM Racing
Location: Sweden
Contact:

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by KTM #382 »

Awesome! Just awesome :D Thanks alot for making those epic tracks!
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Naitsh
Posts: 193
Joined: Fri Nov 30, 2012 11:14 pm
Team: Privateer
Location: Norway

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by Naitsh »

I love all of your GP tracks. And I really appriciate all the effort you guys put in to make these tracks for us. Thank you very much Rafagas and Haggqvist :)
If you ain't mixing gas you ain't haulin ass!
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by toonys66 »

thanks again so much!! siiick track!! one of my favorite!! feeling so real when riding all of you tracks!!
amazing work!!!
just a little question, what is the difference between medium and high resolution download? is there more trees... the details on the track itself stay the same? thanks for the infos.
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haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by haggqvist »

Cheers!

The only difference between the versions is texture resolution, e.g. for the overhead banners the resolution for the different versions are 4096x1024 for high-res, 2048x512 for normal and 1024x256.
The ridiculous resolutions used in the high-res version is really only useful for screenshots that makes use of close-ups of track objects.

For the decal overlay the resolutions are 4096x4096 for both the high and normal resolution version and 2048x2048 for the low resolution version.
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ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by ddmx »

Everyone involved does great work on these tracks! I can't seem to find a flow on this track. That's not a track maker problem but more of the track itself i'd say.
Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by Ddavis »

ddmx wrote:Everyone involved does great work on these tracks! I can't seem to find a flow on this track. That's not a track maker problem but more of the track itself i'd say.
100% Agreed.
scheeve3
Posts: 2672
Joined: Sat Jan 24, 2009 2:20 pm
Location: Belgium

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by scheeve3 »

Very nice track. Strange part is that it is the widest track so far but at the same time the most thight/one lined :P. So all I can say that it is made very realistic haha.
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
Mikeyyart10
Posts: 576
Joined: Mon Jul 11, 2011 8:11 pm
Location: England, Surrey

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by Mikeyyart10 »

Yes awesome attention to detail but I have to agree for a wide track its insanely one lined (if you want to go fast) but still that might work better as the tracks quite slow with its hairpin turns and rough braking bumps and rutted sections that seem to catch me out far to often.

Great job. The work you guys put into this track in the short amount of time you've been working on them is outstanding.
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Pumaxcs wrote:Easy as juan too tree.
sapelgas431
Posts: 1031
Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by sapelgas431 »

scheeve3 wrote: Strange part is that it is the widest track so far but at the same time the most thight/one lined :P
I don't think that way. I think you have plenty of lines to choose. Yea, on some corners, it's one lined, but there are some that you can go outside and still be as fast as a guy in the inside ... And for me, it's easy to find a way to overtake. (I just played on the qualifying server so I can't say much.)
For me, it's my favourite MXGP track. (and that's not because it is in my home country :P )
Great job guys.
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
donzi696
Posts: 3
Joined: Wed May 30, 2012 1:50 am
Team: PCH RC Cars

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by donzi696 »

for some reason it won't let me dowload. can anyone help?
TM_Infidel
Posts: 763
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Team: TM Factory-Racing
Location: Downunder
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Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by TM_Infidel »

Another awesome track ...anyone have a problem with "time trial" not working (the ghost rider disappears after 5 seconds every lap) ?
rsbdotexe
Posts: 98
Joined: Wed Aug 29, 2012 3:36 am
Team: Privateer

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by rsbdotexe »

Another excellent track! Thanks a ton =)
waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by waynesim »

Awesome series to date,high quality tracks everytime.......it's gonna be a great year for MXS :D
Many thanks to Rafagas & Haggqvist
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Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: 2013 Motosport World Grand Prix Rd 4: Agueda

Post by Motofinne #375 »

Fantastic track! i love everything about it, some ppl may say that it's one lined maybe it is but it's soooooo realistic
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