Utah National

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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Utah National

Post by checkerz »

I thought it was fun.
NoFear345
Posts: 1590
Joined: Mon Mar 07, 2011 5:13 am
Team: IG: @dryan345
Location: California

Re: Utah National

Post by NoFear345 »

Idk whats going on it so sick but it keeps freezing...it unfreezes then a few seconds later it does it again. So fun from what ive rode.
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Mikeyyart10
Posts: 576
Joined: Mon Jul 11, 2011 8:11 pm
Location: England, Surrey

Re: Utah National

Post by Mikeyyart10 »

great work.

whilst I don't agree with what ddavis said about the flow of the track. I can see why he would say it the track is so fucking long imaging riding 30 mins of this in real life :cry: and there so many jumps which is what I think cause a drop in concentration for most of us which ruins the flow.

But apart from the fact its a long track the work you put in is amazing and it does ride very nice.
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Pumaxcs wrote:Easy as juan too tree.
NoFear345
Posts: 1590
Joined: Mon Mar 07, 2011 5:13 am
Team: IG: @dryan345
Location: California

Re: Utah National

Post by NoFear345 »

NoFear345 wrote:Idk whats going on it so sick but it keeps freezing...it unfreezes then a few seconds later it does it again. So fun from what ive rode.
nvm it was my computer messing up. A restart did the trick.
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imrpowers
Posts: 111
Joined: Wed Feb 09, 2011 6:19 am
Team: Privateer
Contact:

Re: Utah National

Post by imrpowers »

Sick track, made a video riding on it. Wasn't having any fun with the original tile info so I switched it with Next Friday MX's tile info and it's a BLAST now!
http://www.youtube.com/watch?v=6p-5YhJL ... bQ&index=1
waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: Utah National

Post by waynesim »

Even in an unfinished state it's still a brilliant track....may thanks be heaped upon your head :)
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rsbdotexe
Posts: 98
Joined: Wed Aug 29, 2012 3:36 am
Team: Privateer

Re: Utah National

Post by rsbdotexe »

Best of luck on the updated version and thanks for sharing! Great track =)
<biker>62
Posts: 159
Joined: Fri Sep 30, 2011 5:33 pm
Location: slovenija eu

Re: Utah National

Post by <biker>62 »

EPIC TRACK
:shock:
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dirtmonkey63
Posts: 235
Joined: Sun Mar 31, 2013 3:49 am
Location: California

Re: Utah National

Post by dirtmonkey63 »

Motoboss, I am a big fan of all your tracks. This track is SICK! And if you could help me out, how to do you make the breaking bumps like that? I've tried and I can never get it right. Thanks! :mrgreen:
Crunchy83
Posts: 358
Joined: Tue Dec 04, 2012 3:30 pm
Team: DX3 Fasthouse KTM
Location: Switzerland
Contact:

Re: Utah National

Post by Crunchy83 »

look very nice! Good job! Textures and objects?
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: Utah National

Post by GoPro HD »

I do agree with Ddavis on the sweepers with the jumps on it, makes it hard to go fast and not blow the next corner. Track is sick though.
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
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Re: Utah National

Post by Motoboss »

I also agree with you guys ...I had to sway some from the track map just to get it to ride like it is.When I first laid down the track I was over 4 minutes long and I knew that couldn’t be right so I shaved some parts off but still tried my best to keep the integrity of the track...Then I tried to make it fun as possible..Oh well on to the new...lol
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Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: Utah National

Post by Lo2Rider »

My favorite Super/MotoCross track! I realy love to ride it.

2 things that i think could be better :
- ruts ; they are to big and not sharp enough in turns, and to wide and not sharp enough on jump's face
- traction ; I feel like the degradation of traction while in turns (when the bike has angle) is too fast. I never know how to anticipate it, feel a little bit weird.
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
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Re: Utah National

Post by Motoboss »

I look back on what I said about the track is 90 percent finished and realized I exaggerated allot...yes I agree the ruts need work but as far as the wideness ,I like keeping my ruts easier to get into and don’t get in the way of passing. Even if the rider misses his line he can find another rut easily without loosing time by searching where to go.

I didn’t spend a whole lot of time deciding on traction I just through something in there that was close to what I wanted to build the track. It would not have been used for the actual race..The new track will be beta tested and everything will be addressed....
Appreciate my hard work? Buy me a beer,
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giusti
Posts: 11
Joined: Mon Aug 20, 2012 10:33 pm
Team: Privateer

Re: Utah National

Post by giusti »

The Track has no banners for me, can someone help?
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