Oakcrest Hills MX

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DJ99X
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Oakcrest Hills MX

Post by DJ99X »

Bit of a natural terrain with a few jumps. AI can go real bad on the first lap, so if you want to race with them, just keep with them till second lap. (1 can usually go pretty good first lap though). Screenshots-

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Oakcrest_Hills_MX.7z
Its a pretty sweet track...
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Voutare
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Re: Oakcrest Hills MX

Post by Voutare »

Downloading now.
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matias
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Re: Oakcrest Hills MX

Post by matias »

nice track, but i repeat some questions, how do u do to paint te ground in diferents scales of brown , and my second question are how i make a decent hill. i cant get it.

good job , mybe i put some jumps . but the track are good
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Phathry25 wrote: everyone has to start somewhere and if theres no available templates they have three options, ripping, kissing your ass, or making their own template.
Pumaxcs
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Re: Oakcrest Hills MX

Post by Pumaxcs »

faf(fun as fu*k)
love the cows lol

u make a hill well the way i do is u get ur strenght around 64 32 depends how big u want it... then u zoom out 2 get a bigger radius and will make a much smoother hill
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJ99X
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Re: Oakcrest Hills MX

Post by DJ99X »

I used the gradient thing for those hills, and just smoothed it off and used the raise tool around the edges that arent being used to make it seem more realistic.

To change the colour of the track, open shading.ppm in photoshop using the richard rosenman plug in, and add a light brown layer over where the track goes, but before you export, make sure you merge all the layers together.
frederick
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Re: Oakcrest Hills MX

Post by frederick »

i guess a few more jumps would make it more funny.
4/5:D
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Joe
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Re: Oakcrest Hills MX

Post by Joe »

fun track 3/5 needs somem more jumps

Love the cows
DJ99X
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Re: Oakcrest Hills MX

Post by DJ99X »

OK, seems people are requesting jumps. I'll remember that for the next track I make
Wilson
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Re: Oakcrest Hills MX

Post by Wilson »

why not attempt a realistic supercross?
Joe
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Re: Oakcrest Hills MX

Post by Joe »

ya i would also like to see a realistic supercross all the ones out here are too fake the only one close was back woods sx
DJ99X
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Re: Oakcrest Hills MX

Post by DJ99X »

But AI suck at SX, and I'm trying to make tracks that are good for racing.
HolstadMX
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Re: Oakcrest Hills MX

Post by HolstadMX »

hey dj,

how do u make/put custom objects into the track

if u can plz tell me in a simple manner

if not then never mind
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KYLE169THERUT
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Re: Oakcrest Hills MX

Post by KYLE169THERUT »

mine is 1:11:123
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