2013 Motosport World Grand Prix Rd 10: Kegums

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haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

2013 Motosport World Grand Prix Rd 10: Kegums

Postby haggqvist » Tue Jul 09, 2013 8:59 pm

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This is the track that will be used for round 10 of the 2013 Motosport World Grand Prix series.

Links:
High-res with shaders: http://www.mediafire.com/download/tebw5 ... _shader.7z
Normal-res with shaders: http://www.mediafire.com/download/kaduq ... _shader.7z
Normal-res without shaders: http://www.mediafire.com/download/cc4pr ... .shader.7z
Low-res without shaders: http://www.mediafire.com/download/09t0p ... .shader.7z

Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.
Image

760Liam
Posts: 1403
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Location: California

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby 760Liam » Tue Jul 09, 2013 9:01 pm

Sweet! Can't wait to ride it! :D
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MXJProductions
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Team: SPAZZTIC/TCMX
Location: Dade City,Florida.
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Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby MXJProductions » Tue Jul 09, 2013 9:37 pm

My gosh what a great track Haqq. Superb work m8
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Instagram: mxjproductions
Twitter: @MXJProductions

Call me the MXS Chino


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DesertLife106A
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Team: Privateer
Location: Las Vegas, Nevada

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby DesertLife106A » Wed Jul 10, 2013 1:03 am

this track is SICK :mrgreen:
huge props!!!
Head down, throttle back.

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ant40c
Posts: 636
Joined: Mon Oct 22, 2012 4:27 pm
Location: Ft. Lauderdale, FL

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby ant40c » Wed Jul 10, 2013 4:49 am

SO MUCH FUN! Probably one of the best all season!

toonys66
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Location: south france

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby toonys66 » Wed Jul 10, 2013 7:24 am

really awesome!! ride so good!! everything is perfect!! traction, feeling, bumps.... you really both master the creation of tracks!!!
thanks so much for your work!!
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Hauzimir
Posts: 25
Joined: Sat Jun 25, 2011 11:37 am
Team: Privateer
Location: Czech republic

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby Hauzimir » Wed Jul 10, 2013 7:25 am

Wait for loket guys :) .. Best track ever :)

YzJarne_196
Posts: 615
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby YzJarne_196 » Wed Jul 10, 2013 8:54 am

Finally a track where I have the feeling that the scale is good and it's a real replica. Traction seems perfect to me compared to the real track. The ruts are great, not those miniscule haggqvist Hangtown-ish ruts. Great work!
2016 EMF Retro SX pro championship: 6th

cloud_2901
Posts: 92
Joined: Thu Nov 22, 2012 5:24 am
Team: Complete newbie

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby cloud_2901 » Wed Jul 10, 2013 1:29 pm

Are there any servers which host these GP tracks? I think most of them are pretty sweet, but only ever raced em by myself.. Would be far more fun with people :D

p2sta
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Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby p2sta » Wed Jul 10, 2013 1:46 pm

awesome work as always! Keep them coming guys! And huge thanks for sure

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dionhuybers
Posts: 691
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Team: AMJ Graphixx
Location: The Netherlands

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby dionhuybers » Wed Jul 10, 2013 1:57 pm

I LOVE IT! Best GP track untill now! absolutly great, thanks a lot! :D
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AuTo MaTik
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Team: VW / SYS
Location: Waukesha, WI

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby AuTo MaTik » Wed Jul 10, 2013 7:17 pm

Love this track! May be the best GP yet.
I'm washed.

Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby Lo2Rider » Wed Jul 10, 2013 8:57 pm

One of my favorite track wih Unadilla.

Only thing I dislike is traction (as often in this game). Even with a little acceleration you can flip at 720 and you don't even know why.

Also, would it be possible, for next round, to have a version without all the banner, tree...? Maybe it could help people without powerfull computer!

Lynch
Posts: 1386
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby Lynch » Thu Jul 11, 2013 8:04 am

Turn Model Geometric Detail to 0 in the advanced graphics setup.

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waynesim
Posts: 514
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Postby waynesim » Sat Jul 13, 2013 5:00 am

AWESOME! My favorite yet,great job guys....Big thanx :)
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