2013 Motosport World Grand Prix Rd 10: Kegums

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haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

2013 Motosport World Grand Prix Rd 10: Kegums

Post by haggqvist »

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This is the track that will be used for round 10 of the 2013 Motosport World Grand Prix series.

Links:
High-res with shaders: http://www.mediafire.com/download/tebw5 ... _shader.7z
Normal-res with shaders: http://www.mediafire.com/download/kaduq ... _shader.7z
Normal-res without shaders: http://www.mediafire.com/download/cc4pr ... .shader.7z
Low-res without shaders: http://www.mediafire.com/download/09t0p ... .shader.7z

Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.
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760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by 760Liam »

Sweet! Can't wait to ride it! :D
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MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by MXJProductions »

My gosh what a great track Haqq. Superb work m8
DesertLife106A
Posts: 22
Joined: Mon Jun 18, 2012 11:48 pm
Team: Redundancy Team
Location: Vegas

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by DesertLife106A »

this track is SICK :mrgreen:
huge props!!!
"Give her the beans." -David Huckerchief
ant40c
Posts: 641
Joined: Mon Oct 22, 2012 4:27 pm
Location: FL

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by ant40c »

SO MUCH FUN! Probably one of the best all season!
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by toonys66 »

really awesome!! ride so good!! everything is perfect!! traction, feeling, bumps.... you really both master the creation of tracks!!!
thanks so much for your work!!
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Hauzimir
Posts: 25
Joined: Sat Jun 25, 2011 11:37 am
Team: Privateer
Location: Czech republic

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by Hauzimir »

Wait for loket guys :) .. Best track ever :)
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by YzJarne_196 »

Finally a track where I have the feeling that the scale is good and it's a real replica. Traction seems perfect to me compared to the real track. The ruts are great, not those miniscule haggqvist Hangtown-ish ruts. Great work!
cloud_2901
Posts: 92
Joined: Thu Nov 22, 2012 5:24 am
Team: Complete newbie

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by cloud_2901 »

Are there any servers which host these GP tracks? I think most of them are pretty sweet, but only ever raced em by myself.. Would be far more fun with people :D
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by p2sta »

awesome work as always! Keep them coming guys! And huge thanks for sure
dionhuybers
Posts: 692
Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by dionhuybers »

I LOVE IT! Best GP track untill now! absolutly great, thanks a lot! :D
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AuTo MaTik
Posts: 1611
Joined: Thu Nov 24, 2011 6:21 pm
Team: SYS
Location: Waukesha, WI

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by AuTo MaTik »

Love this track! May be the best GP yet.
I'm washed.
Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by Lo2Rider »

One of my favorite track wih Unadilla.

Only thing I dislike is traction (as often in this game). Even with a little acceleration you can flip at 720 and you don't even know why.

Also, would it be possible, for next round, to have a version without all the banner, tree...? Maybe it could help people without powerfull computer!
Lynch
Posts: 1441
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by Lynch »

Turn Model Geometric Detail to 0 in the advanced graphics setup.
waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: 2013 Motosport World Grand Prix Rd 10: Kegums

Post by waynesim »

AWESOME! My favorite yet,great job guys....Big thanx :)
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