Broadmeadow

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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Broadmeadow

Post by DJ99X »

Damn. Nice one DDMX :twisted:
MXF_ATOC-x111
Posts: 141
Joined: Sat Feb 16, 2008 10:39 am
Team: Privateer
Location: France

Re: Broadmeadow

Post by MXF_ATOC-x111 »

this track is awesome... :D
O'Brien#178
Posts: 79
Joined: Sun Dec 07, 2008 5:54 pm
Team: Privateer
Location: Bristol, UK

Re: Broadmeadow

Post by O'Brien#178 »

When i try to load the track to ride it MXsim crashes and burns....anyway of stopping this? My comp is already running really low graphic levels for the game to avoid any lag.
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: Broadmeadow

Post by Voutare »

I finally figured out how to do that rhythm section thingy right. Double-double-triple-double. Does wonders for my speed. :D
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Broadmeadow

Post by DJ99X »

Yep, thats the way I do it. I did see Dannyboy triple triple crash though :lol:
cr131mx
Posts: 61
Joined: Sun Jan 18, 2009 2:33 am

Re: Broadmeadow

Post by cr131mx »

in 1 word = brilliant :)

i think that the trucks and that are very good haha they look great :)

the track is great and the scenery and posts and that are great as well :)

brilliant job good work :)

and if any 1 out there is unsure what track to make next urm can i suggest a replica of landrake moto park,,,;)

cheers all :)

mx chick char #131 :) x
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Broadmeadow

Post by DJ99X »

Been thinking. I might make a mud version of this track. People have been complaining about the track being too high speed, so the mud effect of it should slow you down. And the fact that it will be much bumpier and ruttier. Not sure when I'll get around to doing it though. I think I'll wait till we get some changes to things that can be added to the track. Things like different roost (sorta need splash particles for the puddles), viscous friction, rain.
Pumaxcs
Posts: 13205
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Broadmeadow

Post by Pumaxcs »

It feels like a mudder already. :roll:
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

Re: Broadmeadow

Post by Nybrok »

can you add this track to 01 server? cuz this one is nice :shock:
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huntermx4
Posts: 345
Joined: Mon Feb 09, 2009 1:03 am
Team: Privateer
Location: Illinois

Re: Broadmeadow

Post by huntermx4 »

it doesnt let me ride on it?
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MXCULTURE
Posts: 103
Joined: Sat Jun 28, 2008 12:56 pm
Team: Privateer
Location: Le Beausset, France
Contact:

Re: Broadmeadow

Post by MXCULTURE »

Very nice track, very realistic, some big jumps to scrub, braking bumps, rythm sections... I love the pits, the mechanics before the finish line, well, the finish line and every thing around!
Very good looking, I'm impressed, thanks a lot for it DJ.
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