Fallen Valley Supercross

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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Fallen Valley Supercross

Post by DJD »

This is a track thats been sittin on the backburner for awhile, i got tired of lookin at it.....

MAde 100% with in game editor and decals. Objects are DDMX's, and trees are from FactoryBR's pack.

Oh, and if your wondering why its called Fallen.......you'll see......

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DOWNLOAD HERE: http://www.puremxs.com/Tracks/TrackView ... TrackID=88
Last edited by DJD on Thu Jun 18, 2009 2:33 pm, edited 1 time in total.
fabmx1
Posts: 84
Joined: Mon May 11, 2009 8:16 pm

Re: Fallen Valley Supercross

Post by fabmx1 »

Great track man! one of my favorite! It's seem to be easy on photo, but it's a hard track to practice for my litle riding! :oops:
mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Fallen Valley Supercross

Post by mxracer118 »

looks sick thank you. btw is this the track that was in your latest vid?
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Fallen Valley Supercross

Post by DJD »

Nope, the one in the video was this one......http://www.mediafire.com/?aordnnt4nzu

But look out for a video on this track, coming soon!
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Fallen Valley Supercross

Post by hvpunk62 »

dude your tracks are amazing but you should really consider different textures
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Fallen Valley Supercross

Post by yzmxer608 »

Track making machine you, pretty fun. A few of the lines are pretty hard. That triple before the finish is tricky because of the turn before it. The first long section, it's kinda hard to triple triple triple it, I landed it a few times. Thanks for the track from your vid, I always wanted to ride it ;).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Fallen Valley Supercross

Post by DJD »

hvpunk62 wrote:dude your tracks are amazing but you should really consider different textures
Yeah, i just hate making decals......i always find a way to screw them up.... :x

If you want to slap down some better textures be my guest, but i think the stock decals look fine.
fabmx1
Posts: 84
Joined: Mon May 11, 2009 8:16 pm

Re: Fallen Valley Supercross

Post by fabmx1 »

Thank's for this 2 tracks dude! Hard but so great to ride, good job! :D
fabmx1
Posts: 84
Joined: Mon May 11, 2009 8:16 pm

Re: Fallen Valley Supercross

Post by fabmx1 »

What are your suspension settings for Fallen?
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Fallen Valley Supercross

Post by DJD »

fork and shock compression at 100, fork rebound at zero, shock rebond at 65

Look at this wierd thing that keeps happening, watch when i jump th camel back thing, i hit like an invisable wall or somethin, cant figure out what the hell is goin on.. :?
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fabmx1
Posts: 84
Joined: Mon May 11, 2009 8:16 pm

Re: Fallen Valley Supercross

Post by fabmx1 »

Slide in the air, sooo strange reaction! I think you broke your shock! :P
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Fallen Valley Supercross

Post by yzmxer608 »

Same thing is happening to Broadmeadow (haven't experienced it myself yet though), are there any objects that are the same in that area that are on DJ's track?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Fallen Valley Supercross

Post by DJD »

I dont think so, just a couple tough blocks, stock bleachers, and stock trees...... :?

Its very annoying....
Rallemx
Posts: 1136
Joined: Fri Nov 21, 2008 2:00 pm

Re: Fallen Valley Supercross

Post by Rallemx »

DJ_Diehl#777 wrote:fork and shock compression at 100, fork rebound at zero, shock rebond at 65

Look at this wierd thing that keeps happening, watch when i jump th camel back thing, i hit like an invisable wall or somethin, cant figure out what the hell is goin on.. :?
I did that too..I was like WTF?!

And..This is probably my favorite SX track..I just love it :)
Great choice of lines and so..Some lines were really hard.
And..I think the textures look really good..Sure, they are stock ones, but I really like them anyway..
Great job :wink:

EDIT:

Only thing I didnt like was the objects..They were really in my way..Very annoying =/ Should have moved them a little further out or removed object collision..? :roll:
Last edited by Rallemx on Wed Jun 17, 2009 7:17 am, edited 1 time in total.
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Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: Fallen Valley Supercross

Post by Norcal_51 »

you make some badass tracks... good work,
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