2013 Brookewood Mx - Release

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DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

2013 Brookewood Mx - Release

Postby DM 119 » Sat Aug 10, 2013 4:26 am

Image

<<<Description>>>
This is a short little local feeling track that I pushed out of the ground in a couple of days, Its my first track made with earth sculptor, then i touched it up with the ingame editor, and did all the roughness with the erode feature. So enjoy guys, and let me know what you think. :mrgreen: Definitely not the best track... but im pretty happy with how it came out :D
<<<Credits>>>
Haggqvist- Decals, Skybox, Trees... Pretty much stole everything from Pirulo Mx :lol: so big thanks man!
Pulse- teaching me a thing or two :wink:
Damien - Answering my goony question that I had about Earth Sculptor
Jlv... you know :lol:
<<<Link>>>
http://www.mediafire.com/download/cl0rck39cmvqvqu/2013brookewood.rar
Leave some good feedback and enjoy! :wink:

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vortexracingleader
Posts: 1168
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: 2013 Brookewood Mx - Release

Postby vortexracingleader » Sat Aug 10, 2013 5:00 am

Nicely made :D, Your getting Pretty good at layout decals and your environments are getting better also :D..Just maybe not add so much lines for each corner..corners had like 5 or even more line choices.. other then that really fun...Love the Finish Double..Soo scrubable
Image

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BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
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Re: 2013 Brookewood Mx - Release

Postby BGnastyy905 » Sat Aug 10, 2013 5:05 am

Track is pretty fun! I did a straight 10 lapper on it just now, here is my feedback.
I was wishing for more once i got the track down, I understand you went for that "short little local feeling track" but I think a longer version of this for racing would be great! I was surprised when I saw I was pushing 59's on the lap board. You definitely captured that local backyard-ish feel, and it's fun once you get to learn the track. You have some pretty unique sections that throw you off at first, but it's good for a change! My biggest concern was in most of the turns, it felt like you could cut wayyy inside to grab that smooth line and gain time, because there were no bales and the turns felt like they were so close to the next section, that it was almost asking you to cut the turn short. Your ruts were okay, but you definitely need some shading going on in those ruts and turns, because it is really hard to see them!
I liked the track right off the bat though, and I wanna say good work and keep it up!
@taggerdesigns #ScreamingCreative

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: 2013 Brookewood Mx - Release

Postby DM 119 » Sat Aug 10, 2013 5:26 am

BGnastyy905 wrote:Track is pretty fun! I did a straight 10 lapper on it just now, here is my feedback.
I was wishing for more once i got the track down, I understand you went for that "short little local feeling track" but I think a longer version of this for racing would be great! I was surprised when I saw I was pushing 59's on the lap board. You definitely captured that local backyard-ish feel, and it's fun once you get to learn the track. You have some pretty unique sections that throw you off at first, but it's good for a change! My biggest concern was in most of the turns, it felt like you could cut wayyy inside to grab that smooth line and gain time, because there were no bales and the turns felt like they were so close to the next section, that it was almost asking you to cut the turn short. Your ruts were okay, but you definitely need some shading going on in those ruts and turns, because it is really hard to see them!
I liked the track right off the bat though, and I wanna say good work and keep it up!


I may make a "big National track" and fix a few things and add on to it when i get some free time. Great feedback from people so far and thats what makes me want to get better and make more tracks! So thanks a bunch man. :wink:

dani22
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Joined: Thu Feb 25, 2010 9:40 pm
Location: SPAIN
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Re: 2013 Brookewood Mx - Release

Postby dani22 » Sat Aug 10, 2013 11:10 am

DM 119 wrote:<<<Credits>>>
RAFAGAS- Decals, Skybox, Trees... Pretty much stole everything from Pirulo Mx :lol: so big thanks man!

:P nice track btw.
Youtube Mx/MxSim Channel http://www.youtube.com/phoenixsos22

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: 2013 Brookewood Mx - Release

Postby DM 119 » Sat Aug 10, 2013 3:40 pm

dani22 wrote:
DM 119 wrote:<<<Credits>>>
RAFAGAS- Decals, Skybox, Trees... Pretty much stole everything from Pirulo Mx :lol: so big thanks man!

:P nice track btw.

Thanks for fixing that.. sorry i posted this last night and i was tired. so thats gonna have to be my bad :mrgreen:
but thanks:D

dani22
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Joined: Thu Feb 25, 2010 9:40 pm
Location: SPAIN
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Re: 2013 Brookewood Mx - Release

Postby dani22 » Sat Aug 10, 2013 3:55 pm

No problem mate heheh
Youtube Mx/MxSim Channel http://www.youtube.com/phoenixsos22

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yzmxer608
Posts: 15280
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: 2013 Brookewood Mx - Release

Postby yzmxer608 » Sat Aug 10, 2013 4:52 pm

Definitely a fun local style track, my only real gripe is a lot of the ruts in the corners have a lot of holes in them. It makes it so they don't feel like they flow very well. Other than that it's a pretty fun track :).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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sapelgas431
Posts: 1031
Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: 2013 Brookewood Mx - Release

Postby sapelgas431 » Sun Aug 11, 2013 6:53 pm

Really fun track !

Here's a lap around it :)

André Santos

2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: 2013 Brookewood Mx - Release

Postby DM 119 » Mon Aug 12, 2013 12:29 am

yzmxer608 wrote:Definitely a fun local style track, my only real gripe is a lot of the ruts in the corners have a lot of holes in them. It makes it so they don't feel like they flow very well. Other than that it's a pretty fun track :).

Yeah i noticed that as well, I tried fixing it, and it ended up smoothing the corners down to much, but i completely agree with you. Thanks for the feedback!
sapelgas431 wrote:Really fun track !

Here's a lap around it :)



Thanks man, gives people more of an idea of what the track will be! Nice lap btw :mrgreen:


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