BSD Customs Test Track - Release

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DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

BSD Customs Test Track - Release

Postby DM 119 » Sat Aug 17, 2013 3:19 pm

Image

Description
This is a short, outdoor track that I made for the Mx Simulator BSD Customs/Gopro team. Race Karlin was the one who pushed me and pushed me to make his dream Mx simulator track... (short and fast) like his sex life :twisted: It came out sick so just stop reading this non sense BS and try it :mrgreen:


Credits
VMY_Sky - Decals, Skybox, Billboards (Dry Ridge Mx)
Tony El Tigre- Shadows
Chris Terrill- Helping with shaders
Dion Huybers- trying to help out but failed a lot :lol:
Race Karlin- Beta Tested non stop

Ash Sowman- Sick Video :twisted:

Virtual HotLap

Huge thanks to Ash Sowman for the virtual hotlap :twisted:
Check out his Youtube channel here: http://www.youtube.com/user/ATSYMX


Links
http://www.mediafire.com/download/738e6bea2j1562d/bsdtesttrack.rar


Honestly I feel like Im forgetting a lot of people, So if I did im sorry :oops:

Tactical B4ndit
Posts: 331
Joined: Sun Jan 09, 2011 11:56 pm
Team: Pogo Mx
Location: Ohio

Re: BSD Customs Test Track - Release

Postby Tactical B4ndit » Sat Aug 17, 2013 3:29 pm

one of the better tracks i've rode lately. keep it up man because you're only improving your skills

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dionhuybers
Posts: 691
Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands

Re: BSD Customs Test Track - Release

Postby dionhuybers » Sat Aug 17, 2013 3:52 pm

DM 119 wrote: Dion Huybers- trying to help out but failed a lot :lol:


Yeah sorry about that :o!

Track is fun, way better than your other tracks, good flow.

Maybe a tip for the next one, dont make a track so close to the edge of a map.
Image

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M@xTizZz
Posts: 2536
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: BSD Customs Test Track - Release

Postby M@xTizZz » Sat Aug 17, 2013 7:06 pm

good track dude, uphill jumps are fucking fun !
maybe you could do some better ruts and bumps but that's already pretty sick
thanks
Maxime Tison #51 [EU] | #951 [NA]
|MXSEMF Official admin Image| |Tizzy Design Owner Image|
Skype ID : max_tizzz

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Racers52
Posts: 2448
Joined: Sun Feb 03, 2013 8:10 pm
Team: MXSEMF/rF
Location: Arkansas
Contact:

Re: BSD Customs Test Track - Release

Postby Racers52 » Sat Aug 17, 2013 7:23 pm

Track is sooooo dope. Really glad with the way this came out! It has great flow and I just cant stop playing since I downloaded it. Thanks alot man. And the terrain shaders with the decals on this track as sooo GOOD. :D
Image

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ktmRider269
Posts: 401
Joined: Sat Mar 30, 2013 3:10 pm
Team: Eleven10 Mods
Location: Western,NY

Re: BSD Customs Test Track - Release

Postby ktmRider269 » Sat Aug 17, 2013 9:25 pm

Sick track i hope to see more of them :!: :!: :!: :!: :!: :arrow:
#4JG96

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waynesim
Posts: 516
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: BSD Customs Test Track - Release

Postby waynesim » Mon Aug 19, 2013 5:27 am

Awesome,fun track......The pic of the track just doesn't do it justice! Sweet jumps and nice flow,LOVE IT! Thanx dude :D

Looking forward to your next track :)
Image

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checkerz
Posts: 8108
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: BSD Customs Test Track - Release

Postby checkerz » Mon Aug 19, 2013 7:05 pm

You asked me to comment on your track that it was super sick or something. That I won't do, but since you took the time to put a complete track together, I will give you an honest review.

The track is okay. Seems you have most of the skills needed to make something sweet. Your jump lips are pretty nice and clean to get whips and scrubs on. The rough sand was pretty cool, though I felt the corners could have been a bit more natural. Scale seemed a bit large. Try to stay away from the edges of the terrain also so you can hide them with terrain/objects. The sky cube blends horribly at the bottom so terrain to hide the edges is extremely important on this one. Decals were okay. Overkill on the rollers. It felt like every other obstacle was rollers. It's okay to have straights in a track, and also it's important to not overuse and obstacle for fun factor.

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BSD Customs Test Track - Release

Postby DM 119 » Mon Aug 19, 2013 7:30 pm

checkerz wrote:You asked me to comment on your track that it was super sick or something. That I won't do, but since you took the time to put a complete track together, I will give you an honest review.

The track is okay. Seems you have most of the skills needed to make something sweet. Your jump lips are pretty nice and clean to get whips and scrubs on. The rough sand was pretty cool, though I felt the corners could have been a bit more natural. Scale seemed a bit large. Try to stay away from the edges of the terrain also so you can hide them with terrain/objects. The sky cube blends horribly at the bottom so terrain to hide the edges is extremely important on this one. Decals were okay. Overkill on the rollers. It felt like every other obstacle was rollers. It's okay to have straights in a track, and also it's important to not overuse and obstacle for fun factor.

Thanks for taking the time to put together a well organized constructive track review. Ill try to put your advice to use on my future tracks, also thanks to all the others feedback. Means abunch and more will be coming soon!

joshcowin
Posts: 40
Joined: Wed Oct 13, 2010 1:57 pm

Re: BSD Customs Test Track - Release

Postby joshcowin » Tue Aug 20, 2013 7:30 am

Hi mate been playing this for a little while now and it is a great track very flowing but theirs a few pointers,the small rythem,double,tabletop then step up,the double is too close to the tabletop so when you land you hit the face of the table.maybe a couple of ski jumps and less rollers.it is a brilliant track though

02ranger_mike
Posts: 99
Joined: Mon Feb 18, 2013 5:14 am
Team: YourFactory Racing

Re: BSD Customs Test Track - Release

Postby 02ranger_mike » Tue Aug 20, 2013 5:35 pm

joshcowin wrote: less rollers.it is a brilliant track though

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scottdearmanracing
Posts: 54
Joined: Sat Mar 09, 2013 7:00 pm
Team: Privateer
Location: England
Contact:

Re: BSD Customs Test Track - Release

Postby scottdearmanracing » Wed Aug 21, 2013 9:22 am

I love it such a sick track!
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DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BSD Customs Test Track - Release

Postby DM 119 » Wed Aug 21, 2013 4:43 pm

Thanks guys, There will be more coming in the very near future. Keep your eyes peeled :wink:

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BSD Customs Test Track - Release

Postby DM 119 » Wed Aug 21, 2013 4:50 pm

Sorry for DP, But this was all Race Karlins Layout he drew out. :mrgreen:
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