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Farwest Theory

Posted: Tue Sep 03, 2013 2:37 pm
by MX4EVER
Hi guys,
Here is my new track, Farwest Theory. At start, the sand dunes was "hard built", but the high number of details of the ground made lag some players with powerless configuration.
To solve the problem, I used a giant decal instead of detailed ground.
Let me know what do you think about the track, textures and environment.

Link : http://www.mediafire.com/download/zn61d ... theory.rar
Map : http://www.mediafire.com/download/qv0lc ... ry.map.rar

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Re: Farwest Theory

Posted: Tue Sep 03, 2013 5:46 pm
by YzJarne_196
Looks sick downloading now... But why the hell is the map in a seperate download

Re: Farwest Theory

Posted: Tue Sep 03, 2013 6:00 pm
by YzJarne_196
DP: The map is useless because the track itself is a .saf file

Re: Farwest Theory

Posted: Tue Sep 03, 2013 6:39 pm
by FALETTI480
map is not useless... sick track man... really love the jumps and layout. great job!
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Re: Farwest Theory

Posted: Tue Sep 03, 2013 6:40 pm
by 02RR02
Your comments are pretty much useless IMO :roll:

Start the track on timetrail, and make sure you cross the finishline so the game save the "lastlap" ghost. Exit the game and then go to your personal folder and find the folder for the track where you can paste the map on

Re: Farwest Theory

Posted: Tue Sep 03, 2013 6:46 pm
by MX4EVER
YzJarne_196 wrote:DP: The map is useless because the track itself is a .saf file
Just extract and put the folder in your personal folder.
YzJarne_196 wrote:Looks sick downloading now... But why the hell is the map in a seperate download
Because we did the round 3 of our MXS-Concept championship on this track last friday and I forgot the map, so I added it after. Sorry :)
FALETTI480 wrote: sick track man... really love the jumps and layout. great job!
Thank you :)