Farwest Theory
Posted: Tue Sep 03, 2013 2:37 pm
Hi guys,
Here is my new track, Farwest Theory. At start, the sand dunes was "hard built", but the high number of details of the ground made lag some players with powerless configuration.
To solve the problem, I used a giant decal instead of detailed ground.
Let me know what do you think about the track, textures and environment.
Link : http://www.mediafire.com/download/zn61d ... theory.rar
Map : http://www.mediafire.com/download/qv0lc ... ry.map.rar

Here is my new track, Farwest Theory. At start, the sand dunes was "hard built", but the high number of details of the ground made lag some players with powerless configuration.
To solve the problem, I used a giant decal instead of detailed ground.
Let me know what do you think about the track, textures and environment.
Link : http://www.mediafire.com/download/zn61d ... theory.rar
Map : http://www.mediafire.com/download/qv0lc ... ry.map.rar
