anaheim 3 (map issue fixed)

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gordy
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anaheim 3 (map issue fixed)

Post by gordy »

as the title suggests, an anaheim 3 replica.
it is very technical and quite difficult, but then again so was the real track,
anyways, enjoy and let me know what you think of it.
anaheim3.jpg
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anaheim 3.7z
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Last edited by gordy on Wed Apr 23, 2008 4:58 am, edited 1 time in total.
Image
instupitious.
HolstadMX
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Re: anaheim 3

Post by HolstadMX »

wooooow!
Image
Netdemon01
Posts: 505
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Re: anaheim 3

Post by Netdemon01 »

Not sure why but when the track is loaded I get like 0.1 frames per second. Horrible lag for some reason. Did you create some models with an insane amount of polygons?
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
gordy
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Joined: Sat Jan 19, 2008 6:43 am
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Location: Bathurst, Australia

Re: anaheim 3

Post by gordy »

nah, its all stock models, im not sure why you'd be getting lag
Image
instupitious.
rewrew421
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Location: West Kentucky, USA

Re: anaheim 3

Post by rewrew421 »

I think the lag is due to the amount of hay bales?
D.Eckels #421 "The O-G"
genEric122
Posts: 35
Joined: Wed Mar 19, 2008 6:32 pm

Re: anaheim 3

Post by genEric122 »

Laggy for me also.....It's not the pc or vid card either :P
Phathry25
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Re: anaheim 3

Post by Phathry25 »

Same here, can't even move.

Pentium D 2.8Ghz, ATI Radeon x1950 512MB, 2GB RAM
cpt_Slow
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Re: anaheim 3

Post by cpt_Slow »

hmmm, fine for me with erode and 10ai riders :roll:
macedhx buddy
Posts: 31
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Re: anaheim 3

Post by macedhx buddy »

man this is osome!!! :mrgreen: :!: :!: :!: :!:
matias
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Re: anaheim 3

Post by matias »

amd 1700+ 6600gt 1gb ram , some times start to frame w/o erode . and some times reload the track and runs great. only this track do that.
Image
Phathry25 wrote: everyone has to start somewhere and if theres no available templates they have three options, ripping, kissing your ass, or making their own template.
jlv
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Re: anaheim 3

Post by jlv »

The track map is 512x511. The height isn't a power of 2 so it will fall off the fast path on some cards. You have to delete map.png or resize it to 512x512. (128x128 would also be fine and save you some memory too.)
rgaede
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Re: anaheim 3 (map issue fixed)

Post by rgaede »

Thought I'd bring this track back, anyone thought of redoing the tex's/bales/objects for this track. With the new physics out it rides a lot better than it used to. Actually some of the best whoops i've ridden in a while.
Rgaede Past numbers #333 #19 Now #373

DILLIGAF
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: anaheim 3 (map issue fixed)

Post by yomo »

Ive never seen this track before... I thought it was a new one till i saw the date :(
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jbob23
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Location: Inman, Kansas

Re: anaheim 3 (map issue fixed)

Post by jbob23 »

obviously this is an older track. pretty sure before the decal texturing system was implemented. if so, how were the textures done? was it easier than using decals?
gordy
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Location: Bathurst, Australia

Re: anaheim 3 (map issue fixed)

Post by gordy »

i just painted colours onto shading.ppm, doesnt exactly give the best results.
Also, how could anyone possibly consider this track even slightly good, its an embarrassment :lol:
Image
instupitious.
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