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anaheim 3 (map issue fixed)
Posted: Sat Apr 05, 2008 11:26 am
by gordy
as the title suggests, an anaheim 3 replica.
it is very technical and quite difficult, but then again so was the real track,
anyways, enjoy and let me know what you think of it.
Re: anaheim 3
Posted: Sat Apr 05, 2008 7:16 pm
by HolstadMX
wooooow!
Re: anaheim 3
Posted: Sat Apr 05, 2008 9:12 pm
by Netdemon01
Not sure why but when the track is loaded I get like 0.1 frames per second. Horrible lag for some reason. Did you create some models with an insane amount of polygons?
Re: anaheim 3
Posted: Sun Apr 06, 2008 1:04 am
by gordy
nah, its all stock models, im not sure why you'd be getting lag
Re: anaheim 3
Posted: Wed Apr 16, 2008 12:10 am
by rewrew421
I think the lag is due to the amount of hay bales?
Re: anaheim 3
Posted: Wed Apr 16, 2008 7:35 pm
by genEric122
Laggy for me also.....It's not the pc or vid card either

Re: anaheim 3
Posted: Wed Apr 16, 2008 10:17 pm
by Phathry25
Same here, can't even move.
Pentium D 2.8Ghz, ATI Radeon x1950 512MB, 2GB RAM
Re: anaheim 3
Posted: Fri Apr 18, 2008 7:55 pm
by cpt_Slow
hmmm, fine for me with erode and 10ai riders

Re: anaheim 3
Posted: Tue Apr 22, 2008 3:48 am
by macedhx buddy
Re: anaheim 3
Posted: Wed Apr 23, 2008 2:51 am
by matias
amd 1700+ 6600gt 1gb ram , some times start to frame w/o erode . and some times reload the track and runs great. only this track do that.
Re: anaheim 3
Posted: Wed Apr 23, 2008 3:39 am
by jlv
The track map is 512x511. The height isn't a power of 2 so it will fall off the fast path on some cards. You have to delete map.png or resize it to 512x512. (128x128 would also be fine and save you some memory too.)
Re: anaheim 3 (map issue fixed)
Posted: Sun Feb 01, 2009 7:03 am
by rgaede
Thought I'd bring this track back, anyone thought of redoing the tex's/bales/objects for this track. With the new physics out it rides a lot better than it used to. Actually some of the best whoops i've ridden in a while.
Re: anaheim 3 (map issue fixed)
Posted: Sun Feb 01, 2009 7:19 am
by yomo
Ive never seen this track before... I thought it was a new one till i saw the date

Re: anaheim 3 (map issue fixed)
Posted: Tue Feb 03, 2009 12:34 am
by jbob23
obviously this is an older track. pretty sure before the decal texturing system was implemented. if so, how were the textures done? was it easier than using decals?
Re: anaheim 3 (map issue fixed)
Posted: Tue Feb 03, 2009 1:26 am
by gordy
i just painted colours onto shading.ppm, doesnt exactly give the best results.
Also, how could anyone possibly consider this track even slightly good, its an embarrassment
