MotoHills MX

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MotoHills MX

Postby 137 » Thu Sep 12, 2013 1:38 pm

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http://www.mediafire.com/?6ocgcpe66fb99c2

Death Valley Mx: Original track made by MotoRockstar777 (Yes I got permission from him to release this)
http://forum.mxsimulator.com/viewtopic.php?f=4&t=10145&p=235472&hilit=Death+Valley#p235472

Most of the track was done by MotoRockstar777, I redid some of the jumps, added more to tried and make it funner. I hope you guys and girl enjoy's this track.

Thanks to:
Checkerz for the grass decal from the Motosport Compound
Shadow if he made the trees but they are from the Motosport Compound
MotoRockstar777 for letting me release this

Enjoy.
Kyle Watts | Wells Racing #343
*For anybody who wonders why I remake tracks is because I love bringing back old tracks and making them fun again with a new layout.*
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Re: MotoHills MX

Postby RFX_corentin_12 » Thu Sep 12, 2013 1:45 pm

Awesome !!
PS: Sorry fo my bad English.
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Re: MotoHills MX

Postby Kembo693 » Thu Sep 12, 2013 2:03 pm

I think you kinda ruined the potential of this track by doing way too much stuff there. It still has a Glen Helen-ish feeling in some spots, but that's how it should be through the whole track. There is just too much double-whoop-single-triple-whoop kinda things. If you would've had just let it be realistic and rough without putting something in every place possible, that would've been a really good track.
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Re: MotoHills MX

Postby 137 » Thu Sep 12, 2013 2:16 pm

It has 5 uphills, 5 downhills, I wasen't trying to make it feel like Glen Helen with one drop off. But if you don't like the way I make my tracks then just don't download them. Sorry to be straight up but that's the way I made this track and I may take your criticism into consideration next time.
Kyle Watts | Wells Racing #343
*For anybody who wonders why I remake tracks is because I love bringing back old tracks and making them fun again with a new layout.*
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Re: MotoHills MX

Postby ChicoMartins » Thu Sep 12, 2013 2:30 pm

track is awesome too ride!!!
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Re: MotoHills MX

Postby honda23 » Thu Sep 12, 2013 5:56 pm

Wow! Great track man, this is absolutely the best job you have ever made!!!
Gabriele Grossi #22 | RedBull KTM Italia Racing Team

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Re: MotoHills MX

Postby BGnastyy905 » Thu Sep 12, 2013 8:47 pm

Love it thanks for producing awesome tracks! You're only improving :D
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Re: MotoHills MX

Postby BuddyTheElf » Thu Sep 12, 2013 10:02 pm

I love the fact that there are waves and rollers everywhere, they're challenging too rather than just being able to double double double like you usually end up doing through waves. You definitely did a good job on updating this track.
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Re: MotoHills MX

Postby 137 » Thu Sep 12, 2013 10:41 pm

Thanks for the positive feedback guys.

I also forgot a couple people to say thanks to.
-Devin Davis for the step down high speed double into small rollers (before the finish line)
-Jack Jeffries for beta testing and giving his input
Kyle Watts | Wells Racing #343
*For anybody who wonders why I remake tracks is because I love bringing back old tracks and making them fun again with a new layout.*
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Re: MotoHills MX

Postby waynesim » Fri Sep 13, 2013 3:44 am

There's been some damn fine tracks released of late....and this is one of em',great layout with a good rhythm and some sweet as airtime....muchly appreciated 137,thanks :D
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Re: MotoHills MX

Postby adhkcrfhonda » Fri Sep 13, 2013 7:33 am

this track is awesome! i havent posted in forever but had to log on to tell you good work. it is really fun. its not too technical where it ruins the fun, but it is techy enough to make it fun to improve lap times. fun jumps as well.
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Re: MotoHills MX

Postby supercross711 » Mon Sep 16, 2013 3:18 pm

This is the best national track for Sim ever IMO.
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
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