Rostarn MX Park Supercross. -It works now.
Posted: Sun Apr 06, 2008 8:59 pm
Rostarn MX Park Supercross
Heres my latest creation. This one turned out really nice, It has a flow to it, and all the jumps are perfect if you hit them right.
The triple two sections before the finish line is hard. This jump is one of those 'big risks, big reward" jumps, so don't think that I accidentally made it big, it's like that for the 450's.
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So, this track is a little complicated. I put the white start paint in to tell you where to go. Just go straight and hang a left. More complicated is when you are coming off the finish line jump (Double), go down the straight, and hang a right into the whoops.
Here's a map on how the track runs:
![Image](http://i78.photobucket.com/albums/j102/voutare/Supercross1.png)
And here is a 3D map of how it goes:
![Image](http://i78.photobucket.com/albums/j102/voutare/Supercross.png)
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Also, the jumps will kick your rear end up if you are going to fast. (First hit after the start straight, if you try to land on the step on area, you're going over the bars. This is realistic, because you can't hit a jump like that in real life anyway, so this really holds the rider back from going all out, which is what I wanted.
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My new fastest lap is a 56.3, I believe. And luckily for you, I have it to upload.
This is my fastest lap.
I'll give you a pointer. In the rythem section after the start straight, you can either jump on the downside of the step off, or the landing for the step off. They are both fast, but if you land on the landing, to make it fast enough you will have to downside the last single in the set, which is hard. (You'll either case and flip, or will not make the track.)
And after you come out of the section that that one leads into, hit the berm and try to double the first jump, and then double,(Tabletop, single,) and then try to triple out. This is also hard, you will need to panic rev it (Just found the line, and didn't really make it, so it's not really ridable), and you will need to be on the breaks hard.
Heres my latest creation. This one turned out really nice, It has a flow to it, and all the jumps are perfect if you hit them right.
The triple two sections before the finish line is hard. This jump is one of those 'big risks, big reward" jumps, so don't think that I accidentally made it big, it's like that for the 450's.
-------------------
So, this track is a little complicated. I put the white start paint in to tell you where to go. Just go straight and hang a left. More complicated is when you are coming off the finish line jump (Double), go down the straight, and hang a right into the whoops.
Here's a map on how the track runs:
![Image](http://i78.photobucket.com/albums/j102/voutare/Supercross1.png)
And here is a 3D map of how it goes:
![Image](http://i78.photobucket.com/albums/j102/voutare/Supercross.png)
-----------------------
Also, the jumps will kick your rear end up if you are going to fast. (First hit after the start straight, if you try to land on the step on area, you're going over the bars. This is realistic, because you can't hit a jump like that in real life anyway, so this really holds the rider back from going all out, which is what I wanted.
--------------------------------
My new fastest lap is a 56.3, I believe. And luckily for you, I have it to upload.
This is my fastest lap.
I'll give you a pointer. In the rythem section after the start straight, you can either jump on the downside of the step off, or the landing for the step off. They are both fast, but if you land on the landing, to make it fast enough you will have to downside the last single in the set, which is hard. (You'll either case and flip, or will not make the track.)
And after you come out of the section that that one leads into, hit the berm and try to double the first jump, and then double,(Tabletop, single,) and then try to triple out. This is also hard, you will need to panic rev it (Just found the line, and didn't really make it, so it's not really ridable), and you will need to be on the breaks hard.