MotoOption TC Entry - Quantim

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MotoOption TC Entry - Quantim

Postby checkerz » Tue Sep 24, 2013 4:03 am

Track Name: Quantim
Track Picture:
Track Description:
Put TheStig.saf in your personal folder to see the stig setting a blistering fast time on Quantim

Track Map:


Pumaxcs wrote:Score - Category
12 - Fun Factor (0-15)
This track has a nice mix of everything from booters, low speed jumps, elevation for step ups and downs. Ruts and berms were really forgiving and held you well. Always felt like there was something going on but never felt to overwhelming. Really liked it. Only one part of the track had a downside and that was the start. I think you did a nice job in not making it one lined but because of how flat it is for the first time making a lap it was hard to tell where I was going or if I was cutting to hard or not hard enough. Give me something to distinguish where the track barrier is and it would have been so much better.

7 - Environment (0-10)
Nothing to wowing but nothing I would say stuck out and didn't fit. Only one gripe I have is the on track texture just doesn't have enough variance. You have an offtrack dirt and an ontrack dirt with some shading work to give a riding line. I noticed you put the same texture then had them placed in a random way which gave some variance but not much. Off track had quite a few appealing things but the tree's being all the same color and size was a pet peeve of mine. Once again nothing that was a real killer of the experience, overall pleasing color palette with no real drawbacks or innovations.

7 - Creativity and realism (0-10)
Once again really fun track. Not a 1:1 scale but nothing that was something were it just felt out of place and killed the flow. I did really like the first the jumps. The step up to the tables over the semi was awesome fun and a creative touch.

Comments to the creator:
There isn't much of the track that I would change as the layout is really fun. I can only think of the visual things that I mentioned to try and help it stand out from the rest.

26 - Total points

checkerz wrote:Score - Category
11 - Fun Factor (0-15)
This terrain has some of the best jumps in the competition. The first sections of the track are a ton of fun. The ruts ride reasonable well and there is decent line choice. The second half of the track isn't as impressive as the first, but nothing stands out as terrible either.

6 - Environment (0-10)
The decals are a bit ugly, especially the tire tracks, but they don't hurt the gameplay by hiding things so I can look past this. Nothing exceptional either of course. The semi and ball of death felt out of place to me and bothered me. I thought the fences looked nice and added a good bit to the environment. Being so close to the edge of the map was a downfall as well as there isn't a nice blending there.

5 - Creativity and realism (0-10)
Realistic minus the semi and ball of death once again. The theme isn't overly sold, but isn't broken either.

Comments to the creator:
This track is fun and well built and would be a big release almost any time not in a competition. Some of the landings had no "front" side to them vs. a long drawn out backside and looked a bit odd. Overall a solid entry you should be proud of.

22 - Total points

yzmxer608 wrote:Score - Category
10 - Fun Factor (0-15)
Some of the sections on this track are really fun (mostly the jumpy sections) and others felt really weird or out of place to me (such as the whole section that runs parallel to the start straight at the bottom of the map, and a few sections after that). The displacement just felt like it had too many track styles in one track, if that makes sense. Some of the ruts were awesome to ride, but a lot of the other ones were shaped weird or had rough in them and didn't hold you very well.

8 - Environment (0-10)
There really wasn't any variation in the decals besides some darker lines, just a plain almost and type texture. The traction seemed pretty grippy for what does look like a loose soild where you would expect a little less traction, but the tileinfo does ride pretty good. The section with the semi jump was very fun, but I was a bit confused as to why there was a semi there, there was no trailer for it and it was just parked in the middle of the track. You definitely get credit for the surrounding track elevation object, that matches up very good and at first I couldn't even tell it was off the main tile.

6 - Creativity and realism (0-10)
Not the most creative as far as theme goes, maybe a track a bunch of local pros ride at or something. The semi parked on the track didn't help the realism.

Comments to the creator:
If the whole track had sections like the two sections around the semi and the top part of the track it would be a very fun track. Combined with a theme that was tied together more and some more work on the decals/shaders it'd be a track that would have scored much higher.

24 - Total points

Phathry25 wrote:Score - Category
11 - Fun Factor (0-15)
Fun layout, great jumps and okay corners, and who doesn't love jumping over a semi truck. The erode ruts and rough killed it for me. It wasn't a very challenging track just fast and flowy.

5 - Environment (0-10)
Not much variation in the textures and really nothing to note around the track itself really hurt you here. The surrounding terrain is usually a nice touch, but in this case it was too close to the track, and the normal was way strong on it. The moto option setup area was great and looked the part.

6 - Creativity and realism (0-10)
Would have been better if you jumped over a monster truck. Nothing I can really pin point here that was terrible or great, it was more or less just a middle of the road track here.

Comments to the creator:
I'd like to see you spend more time on the environment in the future. Variation in the textures would be a nice start. The track was fun and didn't get old at all.

22 - Total points

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Re: MotoOption TC Entry - Quantim

Postby cloud_2901 » Tue Sep 24, 2013 7:20 am

Mediafire not working for me... any chance of a dropbox link?

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Re: MotoOption TC Entry - Quantim

Postby Motofinne #375 » Tue Sep 24, 2013 10:30 am

i cant get the stig to work

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Re: MotoOption TC Entry - Quantim

Postby Ddavis » Tue Sep 24, 2013 3:07 pm

Layout is realistic and fun but I wish it wasn't so slippery!
Under construction...

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Re: MotoOption TC Entry - Quantim

Postby Cody Darr » Tue Sep 24, 2013 9:58 pm

Just a great national track here! Just like Ddavis said though, just a lil to slippery!
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Re: MotoOption TC Entry - Quantim

Postby MinnesotaMX » Wed Sep 25, 2013 12:02 am

Enjoyed the layout of this track, felt realistic in that aspect. My only gripe is the traction, other than that I liked it quite a bit.
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Re: MotoOption TC Entry - Quantim

Postby maxamus363 » Thu Dec 19, 2013 8:49 pm

could someone re-upload this?

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Re: MotoOption TC Entry - Quantim

Postby DM 119 » Thu Dec 19, 2013 9:31 pm

maxamus363 wrote:could someone re-upload this?

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Re: MotoOption TC Entry - Quantim

Postby Guesser#11 » Fri Dec 20, 2013 11:44 am

DM 119 wrote:
maxamus363 wrote:could someone re-upload this?

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Re: MotoOption TC Entry - Quantim

Postby KarlssonRacing » Fri Dec 20, 2013 8:56 pm

The smell of racegas at the morning... Mhmmm!

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Re: MotoOption TC Entry - Quantim

Postby DM 119 » Sun Dec 22, 2013 6:43 pm

You're the man Karlsson.

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Re: MotoOption TC Entry - Quantim

Postby motochris192 » Tue Aug 04, 2015 10:49 am


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Re: MotoOption TC Entry - Quantim

Postby sol721 » Tue Aug 04, 2015 7:55 pm

motochris192 wrote:Re-Upload?

someone did two above you

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