Brightmoor MX

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Brightmoor MX

Post by pulse »

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This is a Custom sand track I did, Theme is night time at the desert.
Want to thanks for all the new content in the track comp tracks!

texures-rentonmx (tweeked)
objects-Motosport Compound MX and Pierce motosports

Thanks to all beta testers. Twistmoto and motosport team!

http://www.mediafire.com/download/gvc25 ... al!!!!.rar
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TYLCROSS23
Posts: 149
Joined: Mon Sep 16, 2013 6:53 am
Team: Privateer

Re: Brightmoor MX

Post by TYLCROSS23 »

Looks like you did a great job like always. Thanks pulse.
they see me rollin', they hatin'

RIP Paul Walker

RdK
MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: Brightmoor MX

Post by MotardMatt220 »

Looks like it has good detail
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mxrewind665
Posts: 2600
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
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Re: Brightmoor MX

Post by mxrewind665 »

Always with them "!" man but great track.
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Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Brightmoor MX

Post by Mona »

I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
Boblob801
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Re: Brightmoor MX

Post by Boblob801 »

Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
100% agree, the only person I know of that does this well is Jay.
Hi
Barely25
Posts: 191
Joined: Fri Mar 23, 2012 6:12 am
Team: Flowtech Racing

Re: Brightmoor MX

Post by Barely25 »

sick as always, nice track pulse!
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Maczust63
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Location: ON, Canada
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Re: Brightmoor MX

Post by Maczust63 »

so sick dude need to go up on the TM03 server
WellsMX524
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Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: Brightmoor MX

Post by WellsMX524 »

Looks sick as always, Mitch
bossman241
Posts: 171
Joined: Wed Dec 07, 2011 6:29 pm
Team: POGO AH GO GO
Location: Florida USA

Re: Brightmoor MX

Post by bossman241 »

So sick glad i got to ride it last night
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TwistedMotor dropout | POGO MX recruit hopeful | RF D Class pro | holding it tapped 1st gear
west
Posts: 288
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Location: Martinique
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Re: Brightmoor MX

Post by west »

so sick , one of the best track i saw
good job dude
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Brightmoor MX

Post by pulse »

Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.

I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
your 100% right.
I should blacken the outer ridge of the night overlay image to blend the edge.
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vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Brightmoor MX

Post by vortexracingleader »

I Love you Mitch..<3 <3 <3...Making My Favorite Sand Track out... I might challenge you now :PPP and make my Own!
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conceptgraffmxs
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Re: Brightmoor MX

Post by conceptgraffmxs »

west wrote:so sick , one of the best track i saw
good job dude
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PONZA77
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Location: Belgium

Re: Brightmoor MX

Post by PONZA77 »

best sand track ever :) well done man!
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