Cumberland Raceway

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grandzen
Posts: 143
Joined: Wed Apr 14, 2010 9:09 pm

Re: Cumberland Raceway

Post by grandzen »

i like your track,very funny to ride!
make more this kind of track!!
please :D
dionhuybers
Posts: 692
Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands

Re: Cumberland Raceway

Post by dionhuybers »

Such a high fun factor, the main thing i like about your tracks is that there will be a HUGE jump, here it is the tabletop and at Gaspar Hills it was a big tabletop aswell. This wants me to ride the track over and over! Hope there willl be a gnarly jump on your next track aswell! Welldone buddy.
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tw0_f0ur_
Posts: 35
Joined: Sat Mar 23, 2013 4:03 pm
Team: None

Re: Cumberland Raceway

Post by tw0_f0ur_ »

Sky, dont know why but when I go to play this track the textures seem a little plain. I see in the track preview image they look very different then this. This only seems to happen on your track, all others seem to be fine.

[img]http://s7.postimg.org/r5kowxrrf/screenshot001.png/img]
tw0_f0ur_
Posts: 35
Joined: Sat Mar 23, 2013 4:03 pm
Team: None

Re: Cumberland Raceway

Post by tw0_f0ur_ »

Image
err dont see an edit button anywhere
yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: Cumberland Raceway

Post by yfz22 »

You cant edit posts.
Go into your graphics settings in game and set "Terrain Rendering Method" to either "Shaders/direct" or "Shaders/copy, and set "Use Shader Programs" to "yes".

This is a really fun track. Love your work.
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Cumberland Raceway

Post by VMX_SKYmx99 »

Thanks for stepping in and helping yfz22. I hope it worked for him!
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BudMan
Crushed Dissenter
Posts: 21
Joined: Wed Oct 23, 2013 12:09 pm
Team: 141 Motorpsorts

Re: Cumberland Raceway

Post by BudMan »

VMX_SKYmx99 would it be okay If I reversed the track and changed some minor things and release it?
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Cumberland Raceway

Post by VMX_SKYmx99 »

Sure why not? I would appreciate it if you kept everything the same, as far as environment goes. You can edit the terrain however you want though. I'm anxious to see what you come up with.
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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Cumberland Raceway

Post by 137 »

VMX_SKYmx99 wrote:Sure why not? I would appreciate it if you kept everything the same, as far as environment goes. You can edit the terrain however you want though. I'm anxious to see what you come up with.
Oh is that right :D :wink:
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Cumberland Raceway

Post by VMX_SKYmx99 »

137 wrote:
VMX_SKYmx99 wrote:Sure why not? I would appreciate it if you kept everything the same, as far as environment goes. You can edit the terrain however you want though. I'm anxious to see what you come up with.
Oh is that right :D :wink:
Does that mean you want to play with it as well? lol
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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Cumberland Raceway

Post by 137 »

Maybe sooo. :p
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Cumberland Raceway

Post by VMX_SKYmx99 »

Go right ahead....
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dylan.leake22
Posts: 78
Joined: Thu Dec 27, 2012 10:25 pm
Team: Privateer
Location: Kentucky

Re: Cumberland Raceway

Post by dylan.leake22 »

This track is soooo sick! Thanks for the release, I love it. Great to see a fellow Kentuckian on mxs! :D
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