Four10 Sx Facility

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137
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Four10 Sx Facility

Postby 137 » Mon Oct 21, 2013 2:46 pm

Image

http://www.mediafire.com/?c7w92206ph3tns0

Sorry for such a big upload again.

Thanks to:
yFmx for decals, fence, enviroment statue
Jay for decals
Barrington for the semi
Whoever made the bales, building, truck, powerlines, bridge, trees and skybox.

Enjoy.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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mxs4crf
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Team: FCrew
Location: France,Paris

Re: Four10 Sx Facility

Postby mxs4crf » Mon Oct 21, 2013 6:09 pm

sick
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jason_pama
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Re: Four10 Sx Facility

Postby jason_pama » Tue Oct 22, 2013 12:29 am

track is sick :D

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137
Posts: 2395
Joined: Wed Jun 24, 2009 1:31 am
Team: MotoRAD/LCQ Studios
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Re: Four10 Sx Facility

Postby 137 » Tue Oct 22, 2013 11:07 am



Thanks to Ben Mcleod for making this video and including myself in it.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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JT43
Crushed Dissenter
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Re: Four10 Sx Facility

Postby JT43 » Tue Oct 22, 2013 2:49 pm

Damn, you're latest tracks are really impressive, good job.
jlv wrote: Motardmatt220 is a crock of shit

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DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: Four10 Sx Facility

Postby DM 119 » Wed Oct 23, 2013 6:20 pm

This track is so dope. Gives you that realistic supercross track feel. Thanks a bunch man and keep 'em coming! :mrgreen:

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BuddyTheElf
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Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Four10 Sx Facility

Postby BuddyTheElf » Thu Oct 24, 2013 7:28 pm

I liked it, it's a really fun track. You forgot to update the shading after adding the ruts, though, so you can't see them. I know how to fix that when I ride it but others might not. Also you forgot to update the shading of the off track on the Aspect compound release. I know I always go on about the shading on your tracks but it bothers me because I play with shaders off :lol: Keep pumping out the tracks, though!


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