TM Factory Racing Australian SX Round 1 Track Release

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Jay
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TM Factory Racing Australian SX Round 1 Track Release

Postby Jay » Fri Oct 25, 2013 6:14 am

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Huge thanks to ATSYMX for the incredible preview video and expect more to come

http://www.mediafire.com/folder/awnraabx4hm0w/Australian_SX_Round_1

Track is on the ASX server --- aussx.mxscentral.com:19802

Lap times will be recorded by tomorrow. Round 1 sign up and Time will be finalized in the coming days

Huge thanks to http://www.tmfactory-racing.com
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Mx-Team947
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby Mx-Team947 » Fri Oct 25, 2013 12:00 pm

Love it !

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Jeremy150
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby Jeremy150 » Fri Oct 25, 2013 2:18 pm

Let's get this rollin :mrgreen:
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DM 119
Posts: 579
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby DM 119 » Fri Oct 25, 2013 2:37 pm

Thanks a bunch for all of this. I dont have much money but youll get a few donations from this guy! :mrgreen:

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PONZA77
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby PONZA77 » Fri Oct 25, 2013 2:38 pm

Great track jay!thanks to everyone involved in the project!!!

happy to host this champ for french / belgium people on mxs-concept.com at the same time as your champ bud'

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checkerz
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby checkerz » Fri Oct 25, 2013 3:01 pm

One of the best SX terrains out there and definitely the best environment this game has seen for SX.

Top notch stuff.

Tom cortvriendt
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby Tom cortvriendt » Fri Oct 25, 2013 3:07 pm

Best sx track ever.
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

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mxs4crf
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby mxs4crf » Fri Oct 25, 2013 3:37 pm

It will be hard to ride on AMA after this!

So good,that uphill leap is soooooooooo amazing with the 250f
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sapelgas431
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby sapelgas431 » Fri Oct 25, 2013 9:43 pm

The track is different from the usual sx track, but it's really fun once you get to know it. Good job !
André Santos

2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A

BR312
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby BR312 » Sun Oct 27, 2013 5:21 pm

Is there any way to not make the huge white squares show up? Other than that the track is amazing!
#312

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sapelgas431
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby sapelgas431 » Sun Oct 27, 2013 6:01 pm

What are you talking about?

Hmm, but it sounds like your lens flares isn't working right. Just turn that off.
André Santos

2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A

BR312
Posts: 78
Joined: Mon Aug 26, 2013 11:12 pm

Re: TM Factory Racing Australian SX Round 1 Track Release

Postby BR312 » Sun Oct 27, 2013 6:05 pm

sapelgas431 wrote:What are you talking about?

Hmm, but it sounds like your lens flares isn't working right. Just turn that off.


Could you tell me how to do that? Sorry I'm pretty new to the game.
#312

BR312
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby BR312 » Sun Oct 27, 2013 6:06 pm

Nevermind I got it.
#312

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tyskorn
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby tyskorn » Sun Oct 27, 2013 6:20 pm

A lot of the berms are too small for my liking and the traction seems way too sandy to be a supercross, but the jumps were shaped well. The triple face could be extended on the ground a little bit so that there is a smoother transition, but it's pretty good. The roost is also pretty heavy. I had to turn the density down quite a bit. I did like it for the most part, though. Bigger berms would probably make this track a lot better for me.
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Jay
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Re: TM Factory Racing Australian SX Round 1 Track Release

Postby Jay » Sun Oct 27, 2013 9:18 pm

BR312 wrote:Is there any way to not make the huge white squares show up? Other than that the track is amazing!


The white squares are a result of my laziness to not find white pixels.....

How to fix
1. Open billboards. in notepad++
2. ctrl+A
3. Delete


tyskorn wrote:A lot of the berms are too small for my liking and the traction seems way too sandy to be a supercross, but the jumps were shaped well. The triple face could be extended on the ground a little bit so that there is a smoother transition, but it's pretty good. The roost is also pretty heavy. I had to turn the density down quite a bit. I did like it for the most part, though. Bigger berms would probably make this track a lot better for me.


Thanks for the feedback, I will try and implement it in the coming rounds.
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