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TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 6:14 am
by Jay
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Huge thanks to ATSYMX for the incredible preview video and expect more to come

http://www.mediafire.com/folder/awnraab ... SX_Round_1

Track is on the ASX server --- aussx.mxscentral.com:19802

Lap times will be recorded by tomorrow. Round 1 sign up and Time will be finalized in the coming days

Huge thanks to http://www.tmfactory-racing.com

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 12:00 pm
by Mx-Team947
Love it !

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 2:18 pm
by Jeremy150
Let's get this rollin :mrgreen:

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 2:37 pm
by DM 119
Thanks a bunch for all of this. I dont have much money but youll get a few donations from this guy! :mrgreen:

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 2:38 pm
by PONZA77
Great track jay!thanks to everyone involved in the project!!!

happy to host this champ for french / belgium people on mxs-concept.com at the same time as your champ bud'

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 3:01 pm
by checkerz
One of the best SX terrains out there and definitely the best environment this game has seen for SX.

Top notch stuff.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 3:07 pm
by Tom cortvriendt
Best sx track ever.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 3:37 pm
by mxs4crf
It will be hard to ride on AMA after this!

So good,that uphill leap is soooooooooo amazing with the 250f

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Fri Oct 25, 2013 9:43 pm
by sapelgas431
The track is different from the usual sx track, but it's really fun once you get to know it. Good job !

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 5:21 pm
by BR312
Is there any way to not make the huge white squares show up? Other than that the track is amazing!

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 6:01 pm
by sapelgas431
What are you talking about?

Hmm, but it sounds like your lens flares isn't working right. Just turn that off.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 6:05 pm
by BR312
sapelgas431 wrote:What are you talking about?

Hmm, but it sounds like your lens flares isn't working right. Just turn that off.
Could you tell me how to do that? Sorry I'm pretty new to the game.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 6:06 pm
by BR312
Nevermind I got it.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 6:20 pm
by tyskorn
A lot of the berms are too small for my liking and the traction seems way too sandy to be a supercross, but the jumps were shaped well. The triple face could be extended on the ground a little bit so that there is a smoother transition, but it's pretty good. The roost is also pretty heavy. I had to turn the density down quite a bit. I did like it for the most part, though. Bigger berms would probably make this track a lot better for me.

Re: TM Factory Racing Australian SX Round 1 Track Release

Posted: Sun Oct 27, 2013 9:18 pm
by Jay
BR312 wrote:Is there any way to not make the huge white squares show up? Other than that the track is amazing!
The white squares are a result of my laziness to not find white pixels.....

How to fix
1. Open billboards. in notepad++
2. ctrl+A
3. Delete

tyskorn wrote:A lot of the berms are too small for my liking and the traction seems way too sandy to be a supercross, but the jumps were shaped well. The triple face could be extended on the ground a little bit so that there is a smoother transition, but it's pretty good. The roost is also pretty heavy. I had to turn the density down quite a bit. I did like it for the most part, though. Bigger berms would probably make this track a lot better for me.
Thanks for the feedback, I will try and implement it in the coming rounds.