BRO Sx Round 1-Release

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DM 119
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BRO Sx Round 1-Release

Postby DM 119 » Mon Nov 04, 2013 12:23 pm

Image

<<< Description >>>
This track is not based on anything it's just a random track I made.

<<< Credits >>>
Jay- Decals... and for doing so much for the MXS community here lately.
Tyler Antonides & Race Karlin- for beta testing
137- I used the fences, buildings, and powerlines from Four10 Sx Facility
Barrington- for the semi
Whoever made the bales, building, truck, powerlines, bridge, trees and skybox.
Anyone else I forgot... Sorry :oops:


Enjoy!

<<< Link >>>
http://www.mediafire.com/download/68zha ... rcross.rar

dani22
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Re: BRO Sx Round 1-Release

Postby dani22 » Mon Nov 04, 2013 2:04 pm

Looks good, imma try it!
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Kording
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Location: Germany

Re: BRO Sx Round 1-Release

Postby Kording » Mon Nov 04, 2013 3:28 pm

I rode it a couple of laps and here is what I noticed. Personaly I think all the jumps, whoops and ruts are too steep allthough the track itself is in the right scale. The visuals are good. I like the different track decals with different sand and stuff like that. I also like the enviroment and how you placed your objects but I got one question. What´s about the place behind the two buildings with all the hay bales and the "bridge" ? If you would lower the hight of jumps woops etc. I think this will be one of my favorite fun tracks to ride.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!

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vortexracingleader
Posts: 1166
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: BRO Sx Round 1-Release

Postby vortexracingleader » Mon Nov 04, 2013 4:53 pm

DM 119 wrote:
Image

<<< Description >>>
This track is not based on anything it's just a random track I made.

<<< Credits >>>
Jay- Decals... and for doing so much for the MXS community here lately.
Tyler Antonides & Race Karlin- for beta testing
137- I used the fences, buildings, and powerlines from Four10 Sx Facility
Barrington- for the semi
Whoever made the bales, building, truck, powerlines, bridge, trees and skybox.
Anyone else I forgot... Sorry :oops:


Enjoy!

<<< Link >>>
http://www.mediafire.com/download/68zha ... rcross.rar


Thanks Damien Desmond For The Moral Support and Just Being Awesome
Image

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J.Neff
Posts: 114
Joined: Sat Sep 22, 2012 1:56 am
Team: The Money Team
Location: SoCal

Re: BRO Sx Round 1-Release

Postby J.Neff » Mon Nov 04, 2013 6:12 pm

Only thing I would've changed is making the double with the water in between a triple instead, just to make it more realistic. You rarely ever see huge doubles anymore other than finish lines. Other than that it's a really fun track.
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Tom cortvriendt
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Location: Netherlands

Re: BRO Sx Round 1-Release

Postby Tom cortvriendt » Mon Nov 04, 2013 7:14 pm

Kording wrote:I rode it a couple of laps and here is what I noticed. Personaly I think all the jumps, whoops and ruts are too steep allthough the track itself is in the right scale. The visuals are good. I like the different track decals with different sand and stuff like that. I also like the enviroment and how you placed your objects but I got one question. What´s about the place behind the two buildings with all the hay bales and the "bridge" ? If you would lower the hight of jumps woops etc. I think this will be one of my favorite fun tracks to ride.


Not really true for me,

i think the scale is almost perfect. With this track, you cant jump insane jumps like the sx 2013 tracks. It would be cool if the 2014 sx tracks had some ruts in the jumps too. So awesome

Image
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BGnastyy905
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Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
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Re: BRO Sx Round 1-Release

Postby BGnastyy905 » Mon Nov 04, 2013 7:44 pm

Track is really fun, it's very tight and technical but it's something different that's for sure! My only complaint is the berms, I wasn't a fan of them.
@taggerdesigns #ScreamingCreative

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sapelgas431
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Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: BRO Sx Round 1-Release

Postby sapelgas431 » Mon Nov 04, 2013 10:19 pm

The track has a good environment and it's fun but it could have been better. Next time try some different thing on the whoops, and the berms are weird too.
André Santos

2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A

Ddavis
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Re: BRO Sx Round 1-Release

Postby Ddavis » Tue Nov 05, 2013 4:00 am

Hahahahaha how did my rig get there? :lol:
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supercross711
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Re: BRO Sx Round 1-Release

Postby supercross711 » Tue Nov 05, 2013 2:55 pm

I thought it was almost perfect. Whoops need to be this hard! You cant just go 3rd gear pined through every section of whoops irl. This was done right.
Image
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DM 119
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Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Postby DM 119 » Tue Nov 05, 2013 6:23 pm

Ddavis wrote:Hahahahaha how did my rig get there? :lol:

I was so flattered you came out to ride :lol:

Logeyboy
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Location: New Zealand

Re: BRO Sx Round 1-Release

Postby Logeyboy » Tue Nov 05, 2013 7:31 pm

If you keep making the tracks I could turn it into a series.
Just message me if you want to.
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DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Postby DM 119 » Wed Nov 06, 2013 3:29 am

Logeyboy wrote:If you keep making the tracks I could turn it into a series.
Just message me if you want to.

Possibly I'll message you tomorrow, Id have to make a lot of changes such as making it wider and more race friendly... More gates.. better race enviroment. Thanks for your time though! :)

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yfz22
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Location: Uptight NY

Re: BRO Sx Round 1-Release

Postby yfz22 » Wed Nov 06, 2013 11:10 pm

I like the whoops, especially the ones that are like an on-off. I might copy that section lol

Only thing that bugged me was the berm after the sand section, it felt like it was in the middle of the track.

But overall its a solid track, thanks for sharing.
Image

DM 119
Posts: 579
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Postby DM 119 » Thu Nov 07, 2013 2:29 am

yfz22 wrote:I like the whoops, especially the ones that are like an on-off. I might copy that section lol

Only thing that bugged me was the berm after the sand section, it felt like it was in the middle of the track.

But overall its a solid track, thanks for sharing.

Thanks for the feedback. The On-Off section with whoops on the table was Tyler Antonides idea I really was not a big fan of it. Also about the whoops I knew I would have a few complaints but thats how I like my whoops. They feel more realistic in my opinion and this game needs a little more challenge to keep people interested. Just my opinion though! Thanks everyone for feedback and not just pointless criticism! I'll keep on trying to improve, keep your eyes peeled for more soon.


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