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[Release] onedaymx finished

Posted: Fri Jan 03, 2014 4:27 am
by wellzee793
I finally decided to finish my track "onedaymx" i put timing gates on it and changed it around a little. This is the first track that i made and i felt like it was pretty fun. Let me know what to do to make it better. For this track to work you might need black mesa, YOLO backyard, JDR lucasoil :lol:
Track link: https://www.mediafire.com/folder/wmclr8kl85q05/onedaymx
[img]http://s1019.photobucket.com/user/zwell ... sort=1&o=1[/img]
[img]http://s1019.photobucket.com/user/zwell ... sort=1&o=0[/img]
Tell me if this doesnt work..
Black Mesa - Black Mesa MX
YOLO - Yolo Backyard - Release
JDR - [Release] JDR/J-Star/KTM - Lucas Oil Mx Park

Re: [Release] onedaymx finished

Posted: Fri Jan 03, 2014 5:29 am
by staticmx
Your screenshots didnt work, had to copy paste them to see.Track is kinda fun but scale is WAY too big. Decent effort for a first track tho.

Re: [Release] onedaymx finished

Posted: Fri Jan 03, 2014 6:40 am
by podium1
Image
Image
looks pretty cool nice work dude :D

Re: [Release] onedaymx finished

Posted: Fri Jan 03, 2014 6:04 pm
by DM 119
when making ruts and berms put your focus on zero! They will look so much cleaner. Also take the time to do better decals, I'm one of the worlds worst at being impatient and releasing half done tracks so I don't know why I'm giving such hypocritical advice. Keep what your doing up and you will get a lot better.

Re: [Release] onedaymx finished

Posted: Sat Jan 04, 2014 7:06 am
by wellzee793
DM 119 wrote:when making ruts and berms put your focus on zero! They will look so much cleaner. Also take the time to do better decals, I'm one of the worlds worst at being impatient and releasing half done tracks so I don't know why I'm giving such hypocritical advice. Keep what your doing up and you will get a lot better.

I know I just learned recently to put my focus on zero when making berms and stuff and I made this track I long time ago and didn't want to re-do all of them :lol: